Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | scenegraph: Add plumbing for enabling multiview | Laszlo Agocs | 2024-01-15 | 1 | -1/+0 |
* | Prevent mixing up ShaderEffect materials | Laszlo Agocs | 2023-01-09 | 1 | -0/+3 |
* | Make the ShaderEffect type cache self maintaining | Laszlo Agocs | 2022-12-12 | 1 | -2/+1 |
* | Make QSGRhiShaderEffectMaterial::type() safe with multiple windows | Laszlo Agocs | 2022-11-03 | 1 | -1/+1 |
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-11 | 1 | -38/+2 |
* | QSGRhiShaderEffectNode: remove unused m_rc member | Marc Mutz | 2022-04-29 | 1 | -1/+0 |
* | ShaderEffect: vertexShader and fragmentShader are now URLs | Laszlo Agocs | 2020-06-18 | 1 | -1/+2 |
* | Anisotropic antialiasing for distance field text | Eskil Abrahamsen Blomfeldt | 2020-06-15 | 1 | -1/+1 |
* | Don't detach from atlas when using qt_SubRect_foo | Paul Olav Tvete | 2020-05-22 | 1 | -0/+3 |
* | rhi: Fix crashing Controls autotests due to shadereffect lifetime issues | Laszlo Agocs | 2020-05-13 | 1 | -4/+2 |
* | Add the graphics api independent scenegraph port | Laszlo Agocs | 2019-07-04 | 1 | -0/+163 |