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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QV4REFERENCEOBJECT_P_H
#define QV4REFERENCEOBJECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qv4object_p.h>
#include <private/qv4stackframe_p.h>
#include <private/qqmlnotifier_p.h>
#include <private/qv4qobjectwrapper_p.h>
QT_BEGIN_NAMESPACE
namespace QV4 {
namespace Heap {
struct ReferenceObject;
struct ReferenceObjectEndpoint : QQmlNotifierEndpoint {
ReferenceObjectEndpoint(ReferenceObject* reference)
: QQmlNotifierEndpoint(QQmlDirtyReferenceObject),
reference(reference)
{}
ReferenceObject* reference;
};
#define ReferenceObjectMembers(class, Member) \
Member(class, Pointer, Object *, m_object)
DECLARE_HEAP_OBJECT(ReferenceObject, Object) {
DECLARE_MARKOBJECTS(ReferenceObject);
enum Flag : quint8 {
NoFlag = 0,
CanWriteBack = 1 << 0,
IsVariant = 1 << 1,
EnforcesLocation = 1 << 2,
IsDirty = 1 << 3,
};
Q_DECLARE_FLAGS(Flags, Flag);
void init(Object *object, int property, Flags flags)
{
auto connectToNotifySignal = [this](QObject* obj, int property, QQmlEngine* engine) {
Q_ASSERT(obj);
Q_ASSERT(engine);
Q_ASSERT(!referenceEndpoint);
Q_ASSERT(!bindableNotifier);
referenceEndpoint = new ReferenceObjectEndpoint(this);
referenceEndpoint->connect(
obj,
// Connect and signal emission work on "signal
// indexe"s. Those are different from "method
// indexes".
// The public MetaObject interface can, generally,
// give us the "method index" of the notify
// signal.
// Quite unintuitively, this is true for
// "notifySignalIndex".
// As the "method index" and the "signal index"
// can be different, connecting the "method index"
// of the notify signal can incur in issues when
// the signal is being emitted and checking for
// connected endpoints.
// For example, we might be connected to the
// "method index" of the notify signal for the
// property and end up checking for the
// subscribers of a different signal when the
// notify signal is emitted, due to the different
// meaning of the same index.
// Thus we pass by the private interface to ensure
// that we are connecting based on the "signal
// index" instead.
QMetaObjectPrivate::signalIndex(obj->metaObject()->property(property).notifySignal()),
engine);
// When the object that is being referenced is destroyed, we
// need to ensure that one additional read is performed to
// invalidate the data we hold.
// As the object might be destroyed in a way that doesn't
// trigger the notify signal for the relevant property, we react
// directly to the destruction itself.
// We use a plain connection instead of a QQmlNotifierEndpoint
// based connection as, currently, declarative-side signals are
// always discarded during destruction (see
// QQmlData::signalEmitted).
// In theory it should be possible to relax that condition for
// the destroy signal specifically, which should allow a more
// optimized way of connecting.
// Nonetheless this seems to be the only place where we have
// this kind of need, and thus go for the simpler solution,
// which can be changed later if the need arise.
new(onDelete) QMetaObject::Connection(QObject::connect(obj, &QObject::destroyed, [this](){ setDirty(true); }));
};
auto connectToBindable = [this](QObject* obj, int property, QQmlEngine* engine) {
Q_ASSERT(obj);
Q_ASSERT(engine);
Q_ASSERT(!referenceEndpoint);
Q_ASSERT(!bindableNotifier);
bindableNotifier = new QPropertyNotifier(obj->metaObject()->property(property).bindable(obj).addNotifier([this](){ setDirty(true); }));
new(onDelete) QMetaObject::Connection(QObject::connect(obj, &QObject::destroyed, [this](){ setDirty(true); }));
};
setObject(object);
m_property = property;
m_flags = flags;
while (object &&
object->internalClass->vtable->type != Managed::Type_V4QObjectWrapper &&
object->internalClass->vtable->type != Managed::Type_QMLTypeWrapper)
{
if (!(object->internalClass->vtable->type == Managed::Type_V4ReferenceObject) &&
!(object->internalClass->vtable->type == Managed::Type_V4Sequence) &&
!(object->internalClass->vtable->type == Managed::Type_DateObject) &&
!(object->internalClass->vtable->type == Managed::Type_QMLValueTypeWrapper))
{
break;
}
property = static_cast<QV4::Heap::ReferenceObject*>(object)->property();
object = static_cast<QV4::Heap::ReferenceObject*>(object)->object();
}
if (object && object->internalClass->vtable->type == Managed::Type_V4QObjectWrapper)
{
auto wrapper = static_cast<QV4::Heap::QObjectWrapper*>(object);
QObject* obj = wrapper->object();
if (obj->metaObject()->property(property).isBindable() && internalClass->engine->qmlEngine())
connectToBindable(obj, property, internalClass->engine->qmlEngine());
else if (obj->metaObject()->property(property).hasNotifySignal() && internalClass->engine->qmlEngine())
connectToNotifySignal(obj, property, internalClass->engine->qmlEngine());
}
if (object && object->internalClass->vtable->type == Managed::Type_QMLTypeWrapper) {
auto wrapper = static_cast<QV4::Heap::QQmlTypeWrapper*>(object);
Scope scope(internalClass->engine);
Scoped<QV4::QQmlTypeWrapper> scopedWrapper(scope, wrapper);
QObject* obj = scopedWrapper->object();
if (obj->metaObject()->property(property).isBindable() && internalClass->engine->qmlEngine())
connectToBindable(obj, property, internalClass->engine->qmlEngine());
else if (obj->metaObject()->property(property).hasNotifySignal() && internalClass->engine->qmlEngine())
connectToNotifySignal(obj, property, internalClass->engine->qmlEngine());
}
// If we could not connect to anything we don't have a way to
// dirty on-demand and thus should be in an always dirty state
// to ensure that reads go through.
if (!isConnected())
setDirty(true);
Object::init();
}
Flags flags() const { return Flags(m_flags); }
Object *object() const { return m_object.get(); }
void setObject(Object *object) { m_object.set(internalClass->engine, object); }
int property() const { return m_property; }
bool canWriteBack() const { return hasFlag(CanWriteBack); }
bool isVariant() const { return hasFlag(IsVariant); }
bool enforcesLocation() const { return hasFlag(EnforcesLocation); }
void setLocation(const Function *function, quint16 statement)
{
m_function = function;
m_statementIndex = statement;
}
const Function *function() const { return m_function; }
quint16 statementIndex() const { return m_statementIndex; }
bool isAttachedToProperty() const
{
if (enforcesLocation()) {
if (CppStackFrame *frame = internalClass->engine->currentStackFrame) {
if (frame->v4Function != function() || frame->statementNumber() != statementIndex())
return false;
} else {
return false;
}
}
return true;
}
bool isReference() const { return m_object; }
bool isDirty() const { return hasFlag(IsDirty); }
void setDirty(bool dirty) { setFlag(IsDirty, dirty); }
bool isConnected() {
return (referenceEndpoint && referenceEndpoint->isConnected()) || bindableNotifier;
}
void destroy() {
// If we allocated any connection then we must have connected
// to the destroyed signal too, and we should clean it up.
if (referenceEndpoint || bindableNotifier) {
QObject::disconnect(*reinterpret_cast<QMetaObject::Connection*>(&onDelete));
std::destroy_at(reinterpret_cast<QMetaObject::Connection*>(&onDelete));
}
if (referenceEndpoint)
delete referenceEndpoint;
if (bindableNotifier)
delete bindableNotifier;
}
private:
bool hasFlag(Flag flag) const
{
return m_flags & quint8(flag);
}
void setFlag(Flag flag, bool set)
{
m_flags = set ? (m_flags | quint8(flag)) : (m_flags & ~quint8(flag));
}
const Function *m_function;
int m_property;
quint16 m_statementIndex;
quint8 m_flags;
ReferenceObjectEndpoint* referenceEndpoint;
QPropertyNotifier* bindableNotifier;
// We need to store an handle if we connect to the destroyed
// signal so that we can disconnect from it. To avoid yet
// another allocation, considering that
// QMetaObject::Connection is not trivial, we store it in
// block memory.
alignas(alignof(QMetaObject::Connection))
std::byte onDelete[sizeof(QMetaObject::Connection)];
};
Q_DECLARE_OPERATORS_FOR_FLAGS(ReferenceObject::Flags)
} // namespace Heap
struct ReferenceObject : public Object
{
V4_OBJECT2(ReferenceObject, Object)
Q_MANAGED_TYPE(V4ReferenceObject)
V4_NEEDS_DESTROY
public:
static constexpr const int AllProperties = -1;
template<typename HeapObject>
static bool readReference(HeapObject *ref)
{
if (!ref->object())
return false;
if (!ref->isDirty())
return true;
QV4::Scope scope(ref->internalClass->engine);
QV4::ScopedObject object(scope, ref->object());
bool wasRead = false;
if (ref->isVariant()) {
QVariant variant;
void *a[] = { &variant };
wasRead = object->metacall(QMetaObject::ReadProperty, ref->property(), a)
&& ref->setVariant(variant);
} else {
void *a[] = { ref->storagePointer() };
wasRead = object->metacall(QMetaObject::ReadProperty, ref->property(), a);
}
ref->setDirty(!ref->isConnected() || !wasRead);
return wasRead;
}
template<typename HeapObject>
static bool writeBack(HeapObject *ref, int internalIndex = AllProperties)
{
if (!ref->object() || !ref->canWriteBack())
return false;
QV4::Scope scope(ref->internalClass->engine);
QV4::ScopedObject object(scope, ref->object());
int flags = QQmlPropertyData::HasInternalIndex;
int status = -1;
if (ref->isVariant()) {
QVariant variant = ref->toVariant();
void *a[] = { &variant, nullptr, &status, &flags, &internalIndex };
return object->metacall(QMetaObject::WriteProperty, ref->property(), a);
}
void *a[] = { ref->storagePointer(), nullptr, &status, &flags, &internalIndex };
return object->metacall(QMetaObject::WriteProperty, ref->property(), a);
}
template<typename HeapObject>
static HeapObject *detached(HeapObject *ref)
{
if (ref->object() && !ref->enforcesLocation() && !readReference(ref))
return ref; // It's dead. No point in detaching it anymore
return ref->detached();
}
};
} // namespace QV4
QT_END_NAMESPACE
#endif // QV4REFERENCEOBJECT_P_H
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