blob: d61887f762bbb5f5f51b53e54bb66710d321209f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtActionStore
GameObject {
id: player
property Controller controller
property double playerSpeed: 3
function update() {
goUpdate() // does GameObject update functionality
}
ActionDispatch {
actionStore: controller
ActionHandler {
actionTitle: "Left"
onTriggered: {
velocity.x = value * -playerSpeed
}
}
ActionHandler {
actionTitle: "Right"
onTriggered: {
velocity.x = value * playerSpeed
}
}
ActionHandler {
actionTitle: "Jump"
onTriggered: {
let force = -15
velocity.y += force
}
}
}
function handleCollision(other: GameObject) {
if (x + width > other.x && x < other.x) {
// Left
x = other.x - width
} else if (x < other.x + other.width && x + width > other.x + other.width) {
// Right
x = other.x + other.width
}
if (y + height > other.y && y < other.y) {
// Top
y = other.y - height
velocity.y = 0
} else if (y < other.y + other.height && y + height > other.y + other.height) {
// Bottom
y = other.y + other.height
velocity.y = 0
}
}
}
|