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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QGAMEPAD_H
#define QGAMEPAD_H
#include <QtCore/QObject>
#include <QtGamepad/qtgamepadexports.h>
#include <QtUniversalInput/quniversalinput.h>
QT_BEGIN_NAMESPACE
class QGamepadPrivate;
class Q_GAMEPAD_EXPORT QGamepad : public QObject
{
Q_OBJECT
Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged)
Q_PROPERTY(bool connected READ isConnected NOTIFY connectedChanged)
Q_PROPERTY(QString name READ name NOTIFY nameChanged)
Q_PROPERTY(float axisLeftX READ axisLeftX NOTIFY axisLeftXChanged)
Q_PROPERTY(float axisLeftY READ axisLeftY NOTIFY axisLeftYChanged)
Q_PROPERTY(float axisRightX READ axisRightX NOTIFY axisRightXChanged)
Q_PROPERTY(float axisRightY READ axisRightY NOTIFY axisRightYChanged)
Q_PROPERTY(bool buttonA READ buttonA NOTIFY buttonAChanged)
Q_PROPERTY(bool buttonB READ buttonB NOTIFY buttonBChanged)
Q_PROPERTY(bool buttonX READ buttonX NOTIFY buttonXChanged)
Q_PROPERTY(bool buttonY READ buttonY NOTIFY buttonYChanged)
Q_PROPERTY(bool buttonL1 READ buttonL1 NOTIFY buttonL1Changed)
Q_PROPERTY(bool buttonR1 READ buttonR1 NOTIFY buttonR1Changed)
Q_PROPERTY(float buttonL2 READ buttonL2 NOTIFY buttonL2Changed)
Q_PROPERTY(float buttonR2 READ buttonR2 NOTIFY buttonR2Changed)
Q_PROPERTY(bool buttonSelect READ buttonSelect NOTIFY buttonSelectChanged)
Q_PROPERTY(bool buttonStart READ buttonStart NOTIFY buttonStartChanged)
Q_PROPERTY(bool buttonL3 READ buttonL3 NOTIFY buttonL3Changed)
Q_PROPERTY(bool buttonR3 READ buttonR3 NOTIFY buttonR3Changed)
Q_PROPERTY(bool buttonUp READ buttonUp NOTIFY buttonUpChanged)
Q_PROPERTY(bool buttonDown READ buttonDown NOTIFY buttonDownChanged)
Q_PROPERTY(bool buttonLeft READ buttonLeft NOTIFY buttonLeftChanged)
Q_PROPERTY(bool buttonRight READ buttonRight NOTIFY buttonRightChanged)
Q_PROPERTY(bool buttonGuide READ buttonGuide NOTIFY buttonGuideChanged)
public:
explicit QGamepad(int deviceId = 0, QObject *parent = nullptr);
~QGamepad();
int deviceId() const;
void setDeviceId(int number);
bool isConnected() const;
QString name() const;
float axisLeftX() const;
float axisLeftY() const;
float axisRightX() const;
float axisRightY() const;
bool buttonA() const;
bool buttonB() const;
bool buttonX() const;
bool buttonY() const;
bool buttonL1() const;
bool buttonR1() const;
float buttonL2() const;
float buttonR2() const;
bool buttonSelect() const;
bool buttonStart() const;
bool buttonL3() const;
bool buttonR3() const;
bool buttonUp() const;
bool buttonDown() const;
bool buttonLeft() const;
bool buttonRight() const;
bool buttonGuide() const;
Q_SIGNALS:
void deviceIdChanged();
void connectedChanged();
void nameChanged();
void axisLeftXChanged();
void axisLeftYChanged();
void axisRightXChanged();
void axisRightYChanged();
void buttonAChanged();
void buttonBChanged();
void buttonXChanged();
void buttonYChanged();
void buttonL1Changed();
void buttonR1Changed();
void buttonL2Changed();
void buttonR2Changed();
void buttonSelectChanged();
void buttonStartChanged();
void buttonL3Changed();
void buttonR3Changed();
void buttonUpChanged();
void buttonDownChanged();
void buttonLeftChanged();
void buttonRightChanged();
void buttonGuideChanged();
private:
Q_DECLARE_PRIVATE(QGamepad)
Q_DISABLE_COPY(QGamepad)
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnectionChangedEvent(int, bool))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, JoyAxis, float))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonEvent(int, JoyButton, bool))
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QGamepad*)
#endif // QGAMEPAD_H
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