blob: 60b20cd6dde7da66fe703d9f63e23fd8011df075 (
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VARYING vec3 pos;
void MAIN() {
highp vec2 absPos = min(vec2(1.0, 1.0), abs(pos.xy));
if (absPos.x > sliceFrameWidth.x || absPos.y > sliceFrameWidth.y)
FRAGCOLOR = color;
else
discard;
}
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