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VARYING vec3 pos;
VARYING vec4 vColor;
void MAIN()
{
pos = VERTEX;
vec2 gradientUV = vec2(INSTANCE_DATA.x, 0.0);
vColor = texture(custex, gradientUV);
POSITION = INSTANCE_MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}
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