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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QHttpServerHttp1ProtocolHandler_H
#define QHttpServerHttp1ProtocolHandler_H
#include <QtHttpServer/qthttpserverglobal.h>
#include <QtHttpServer/qhttpserverrequest.h>
#include <QtHttpServer/private/qhttpserverparser_p.h>
#include <QtHttpServer/private/qhttpserverstream_p.h>
#include <QtHttpServer/private/qhttpserverrequestfilter_p.h>
#include <QtCore/qelapsedtimer.h>
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of QHttpServer. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
QT_BEGIN_NAMESPACE
class QTcpSocket;
class QAbstractHttpServer;
#if QT_CONFIG(localserver)
class QLocalSocket;
#endif
class QHttpServerHttp1ProtocolHandler : public QHttpServerStream
{
Q_OBJECT
friend class QAbstractHttpServerPrivate;
friend class QHttpServerResponder;
private:
QHttpServerHttp1ProtocolHandler(QAbstractHttpServer *server,
QIODevice *socket,
QHttpServerRequestFilter *filter);
void responderDestroyed() final;
void startHandlingRequest() final;
void socketDisconnected() final;
void handleReadyRead();
void write(const QByteArray &body, const QHttpHeaders &headers,
QHttpServerResponder::StatusCode status, quint32 streamId) final;
void write(QHttpServerResponder::StatusCode status, quint32 streamId) final;
void write(QIODevice *data, const QHttpHeaders &headers,
QHttpServerResponder::StatusCode status, quint32 streamId) final;
void writeBeginChunked(const QHttpHeaders &headers,
QHttpServerResponder::StatusCode status,
quint32 streamId) final;
void writeChunk(const QByteArray &body, quint32 streamId) final;
void writeEndChunked(const QByteArray &data,
const QHttpHeaders &trailers,
quint32 streamId) final;
void writeStatusAndHeaders(QHttpServerResponder::StatusCode status,
const QHttpHeaders &headers);
void writeHeader(const QByteArray &key, const QByteArray &value);
void write(const QByteArray &data);
void write(const char *body, qint64 size);
void checkKeepAliveTimeout();
QAbstractHttpServer *server;
QIODevice *socket;
QTcpSocket *tcpSocket;
#if QT_CONFIG(localserver)
QLocalSocket *localSocket;
#endif
QHttpServerRequestFilter *m_filter;
enum class TransferState {
Ready,
HeadersSent,
ChunkedTransferBegun
} state = TransferState::Ready;
// To avoid destroying the object when socket object is destroyed while
// a request is still being handled.
bool handlingRequest = false;
bool protocolChanged = false;
QElapsedTimer lastActiveTimer;
};
QT_END_NAMESPACE
#endif // QHttpServerHttp1ProtocolHandler_H
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