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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qpulseaudiodevices_p.h"
#include "qmediadevices.h"
#include "private/qcameradevice_p.h"
#include "qpulseaudiosource_p.h"
#include "qpulseaudiosink_p.h"
#include "qpulseaudio_contextmanager_p.h"
QT_BEGIN_NAMESPACE
QPulseAudioDevices::QPulseAudioDevices()
{
pulseEngine = new QPulseAudioContextManager();
// TODO: it might make sense to connect device changing signals
// to each added QMediaDevices
QObject::connect(pulseEngine, &QPulseAudioContextManager::audioInputsChanged, this,
&QPulseAudioDevices::onAudioInputsChanged, Qt::DirectConnection);
QObject::connect(pulseEngine, &QPulseAudioContextManager::audioOutputsChanged, this,
&QPulseAudioDevices::onAudioOutputsChanged, Qt::DirectConnection);
}
QPulseAudioDevices::~QPulseAudioDevices()
{
delete pulseEngine;
}
QList<QAudioDevice> QPulseAudioDevices::findAudioInputs() const
{
return pulseEngine->availableDevices(QAudioDevice::Input);
}
QList<QAudioDevice> QPulseAudioDevices::findAudioOutputs() const
{
return pulseEngine->availableDevices(QAudioDevice::Output);
}
QPlatformAudioSource *QPulseAudioDevices::createAudioSource(const QAudioDevice &deviceInfo,
const QAudioFormat &fmt,
QObject *parent)
{
return new QPulseAudioInternal::QPulseAudioSource(deviceInfo, fmt, parent);
}
QPlatformAudioSink *QPulseAudioDevices::createAudioSink(const QAudioDevice &deviceInfo,
const QAudioFormat &fmt,
QObject *parent)
{
return new QPulseAudioInternal::QPulseAudioSink(deviceInfo, fmt, parent);
}
QT_END_NAMESPACE
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