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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qdoublevector3d_p.h"
#include <QtCore/qdatastream.h>
#include <QtCore/qmath.h>
#include <QtCore/qdebug.h>
QT_BEGIN_NAMESPACE
QDoubleVector3D QDoubleVector3D::normalized() const
{
// Need some extra precision if the length is very small.
double len = double(xp) * double(xp) +
double(yp) * double(yp) +
double(zp) * double(zp);
if (qFuzzyIsNull(len - 1.0))
return *this;
else if (!qFuzzyIsNull(len))
return *this / (double)qSqrt(len);
else
return QDoubleVector3D();
}
void QDoubleVector3D::normalize()
{
// Need some extra precision if the length is very small.
double len = double(xp) * double(xp) +
double(yp) * double(yp) +
double(zp) * double(zp);
if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len))
return;
len = qSqrt(len);
xp /= len;
yp /= len;
zp /= len;
}
QDoubleVector3D QDoubleVector3D::normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return crossProduct(v1, v2).normalized();
}
QDoubleVector3D QDoubleVector3D::normal
(const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3)
{
return crossProduct((v2 - v1), (v3 - v1)).normalized();
}
double QDoubleVector3D::distanceToPlane
(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const
{
QDoubleVector3D n = normal(plane2 - plane1, plane3 - plane1);
return dotProduct(*this - plane1, n);
}
double QDoubleVector3D::distanceToLine
(const QDoubleVector3D &point, const QDoubleVector3D &direction) const
{
if (direction.isNull())
return (*this - point).length();
QDoubleVector3D p = point + dotProduct(*this - point, direction) * direction;
return (*this - p).length();
}
double QDoubleVector3D::length() const
{
return qSqrt(xp * xp + yp * yp + zp * zp);
}
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector)
{
QDebugStateSaver saver(dbg);
dbg.nospace() << "QDoubleVector3D("
<< vector.x() << ", " << vector.y() << ", " << vector.z() << ')';
return dbg;
}
#endif
#ifndef QT_NO_DATASTREAM
QDataStream &operator<<(QDataStream &stream, const QDoubleVector3D &vector)
{
stream << double(vector.x()) << double(vector.y())
<< double(vector.z());
return stream;
}
QDataStream &operator>>(QDataStream &stream, QDoubleVector3D &vector)
{
double x, y, z;
stream >> x;
stream >> y;
stream >> z;
vector.setX(double(x));
vector.setY(double(y));
vector.setZ(double(z));
return stream;
}
#endif // QT_NO_DATASTREAM
QT_END_NAMESPACE
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