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path: root/code/PostProcessing/ComputeUVMappingProcess.cpp
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* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-051-1/+1
* Update ComputeUVMappingProcess.cpp (#5541)Kim Kulling2024-04-111-3/+7
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-231-1/+1
* Refactoring: Reuse code from GeometryUtilsKim Kulling2023-05-041-160/+129
* Refactoring: Cleanup post-processing steps.Kim Kulling2023-04-161-26/+11
* Refactoring: Code cleanup post-processing.Kim Kulling2023-03-141-8/+0
* Manually fix up 100 more instances where it should be defaultedAaron Gokaslan2022-08-251-8/+2
* Rename TextureTypeToString() to aiTextureTypeToString()IOhannes m zmölnig2022-05-011-1/+1
* Update copyrightsKim Kulling2022-01-101-1/+1
* Compile fix for MSVC 2019Andy Shaw2021-03-041-3/+3
* Update copyrights to 2021.Kim Kulling2021-02-281-1/+1
* Updated copyright dates.Marc-Antoine Lortie2020-01-201-1/+1
* Fix UV texture coords generation along Z AxisJennifer Buehler2019-09-231-3/+3
* Reorg of code.Kim Kulling2019-06-061-0/+506