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path: root/code/PostProcessing/SplitByBoneCountProcess.cpp
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* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-051-1/+1
* SplitByBoneCount had a minor typo that prevented updates to nodes indices (#5...Succ3s2024-04-231-1/+1
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-231-1/+1
* Refactoring: Reuse code from GeometryUtilsKim Kulling2023-05-041-3/+1
* Refactoring: Cleanup post-processing steps.Kim Kulling2023-04-161-10/+8
* Refactoring: Code cleanup post-processing.Kim Kulling2023-03-141-121/+63
* Apply some more modernize-use-emplaceAaron Gokaslan2022-09-021-1/+1
* Manually fix up 100 more instances where it should be defaultedAaron Gokaslan2022-08-251-4/+1
* Update copyrightsKim Kulling2022-01-101-1/+1
* removed trailing spaces and tabs from source and textKrishty2021-07-291-6/+6
* No need to distinguish formatting log functions.Malcolm Tyrrell2021-05-131-2/+2
* Log debugMalcolm Tyrrell2021-05-131-2/+2
* Update copyrights to 2021.Kim Kulling2021-02-281-1/+1
* Fix for 3489 | Preserve morph targets when splitting by bone countOleg Bogdanov2020-11-281-0/+39
* Check for existed boneAlexey Medvedev2020-03-311-1/+5
* Weights and bones count checksAlexey Medvedev2020-03-301-1/+9
* Fixed bone splitting with excessive amount of bones with 0 weightAlexey Medvedev2020-03-301-33/+15
* small refactorings.kimkulling2020-03-091-0/+447