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authorChristian Strømme <[email protected]>2025-06-05 08:43:22 +0200
committerChristian Strømme <[email protected]>2025-06-11 10:43:49 +0200
commit09a1ae34f0de9a9535c35cc324bca2433fe97438 (patch)
tree5322b2144092b5ca8a1909f86b3fefe6f5147ab8 /src/quick3d/designer/ResourceLoaderSection.qml
parent95ae6b65f8c0d05b71395007b438bfca8d19b057 (diff)
Don't insert null bone texture for each model contextHEADdev
This was clearly a mistake introduced in 4d066e99bdc43ff96513343f5f335a3676277c8d, as the original code updated the pointer on the model context regardless, and without cost. Since we now store the texture in a map there's absolutely no good reason why we should insert a null texture for all model contexts. Pick-to: 6.10 6.9 6.8 Change-Id: I7321218161e0037a24adbad6487819f54e59765d Reviewed-by: Jonas Karlsson <[email protected]>
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