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authorChristian Strømme <[email protected]>2025-06-06 10:15:24 +0200
committerChristian Strømme <[email protected]>2025-06-06 09:52:53 +0000
commit7cda3f56c9bd7bb26cbc204b5d71929655738e5b (patch)
treeea1109fe649fe58e9183687f81f6eb44201a36e4 /src/runtimerender/graphobjects/qssgrenderskin_p.h
parent90cbbe03e9ab9b070d1403658bb0bb9b806f5af1 (diff)
Fix crash when loading and building the bvh for custom geometriesHEADdev
It's not enough to call loadMeshBVH() on the "raw" mesh when custom geometries are used, so with this change loadRawMesh is renamed to loadLightmapMesh and now that the only thing it does. This was introduced in edaef10f41074b0616c3ec42d379cf4bd9cc9278 Fixes: QTBUG-137445 Pick-to: 6.10 Change-Id: I1c32440a4f7d32c7d5ada13b6ba91e31dee82a7f Reviewed-by: Jonas Karlsson <[email protected]>
Diffstat (limited to 'src/runtimerender/graphobjects/qssgrenderskin_p.h')
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