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* Examples: Replace DefaultMaterial with PrincipledMaterialPaul Olav Tvete2024-11-281-2/+2
* Add a scale factor in order to fit the scene on screenInho Lee2024-10-171-33/+43
* Use SPDX license identifiersLucie Gérard2022-06-161-49/+2
* Modernize imports in examplesEskil Abrahamsen Blomfeldt2020-10-161-4/+3
* Use cubeMaps for IBL texture sourcesAndy Nichols2020-09-241-1/+1
* Make the PrincipledMaterial render as intendedAndy Nichols2020-09-161-4/+4
* Merge remote-tracking branch 'origin/5.15' into HEADLaszlo Agocs2020-02-111-2/+2
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| * Fix examples to match behavior before RightHand Orientation ChangeAndy Nichols2020-02-101-2/+2
* | Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-02-111-19/+19
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| * Use Quaternions for rotation in Node APIAndy Nichols2020-01-311-16/+16
| * Make it right handedChristian Strømme2020-01-301-7/+7
* | examples: Make Underlay backgrounds identicalLaszlo Agocs2020-02-091-1/+2
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* Minor View3D example tweaksKaj Grönholm2020-01-091-21/+27
* Update import statementsTomi Korpipaa2019-11-181-1/+1
* Clean up and document View3D exampleTomi Korpipaa2019-11-061-74/+111
* QQuick3DViewport Change for importSceneInho Lee2019-11-041-4/+5
* QQuick3DViewport: change a name of enumInho Lee2019-10-301-2/+1
* Implement API review findings in QQuick3DCameraTomi Korpipaa2019-10-271-9/+6
* Split a Light component into 3 typesInho Lee2019-10-211-1/+1
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+277