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* Lightmapping: Make randomness deterministicJonas Karlsson5 days1-8/+8
* Don't try to load an empty vertex bufferJonas Karlsson7 days1-17/+20
* Lightmapper: Render direct light as tilesJonas Karlsson8 days2-142/+162
* Lightmapper: Move rasterization to own functionJonas Karlsson8 days1-293/+335
* Lightmapper: Fix gaussian blurJonas Karlsson8 days1-18/+22
* Expose projection matrix to effectsLaszlo Agocs12 days10-108/+210
* Make sure to generate tangents when only using a clearcoatNormalMapAndy Nichols13 days1-16/+27
* sampleNormalMap shader function should return a normalized valueAndy Nichols13 days2-24/+4
* Handle invalid bounds in shadow map cullingJonas Karlsson13 days1-4/+8
* Fix invalid extra lightmap bake after quitJonas Karlsson13 days1-4/+4
* Update OpenXR to v1.1.49Andy Nichols14 days60-244/+4893
* Fix lightmap file warningsKristoffer Skau2025-06-172-15/+28
* Shadowmapping: cull models outside boundsJonas Karlsson2025-06-179-31/+96
* Suppress redundant warnings for invalid lightmap filesKristoffer Skau2025-06-163-4/+12
* InstanceRepeater: update model properly when instance table changesPaul Olav Tvete2025-06-161-0/+2
* Handle sRGB ASTC texturesAndy Nichols2025-06-162-0/+19
* Doc: Add doc page for Quick3D CMake command qt6_add_lightprobe_imagesAndreas Eliasson2025-06-131-0/+40
* Fix some more msvc warningsLaszlo Agocs2025-06-122-4/+4
* Fix string concatination warnings appending const char * to QStringChristian Strømme2025-06-111-13/+36
* Include what you need (QRegularExpression)Christian Strømme2025-06-111-0/+2
* Fix compile warning due to deprecated const char* and QString comparisonChristian Strømme2025-06-111-3/+3
* Fix getModelBounds() for lightmapped modelsJonas Karlsson2025-06-119-71/+76
* Don't insert null bone texture for each model contextChristian Strømme2025-06-111-2/+0
* Fix issue with the scene root node being removed twiceChristian Strømme2025-06-114-16/+18
* Update Assimp to v6.0.2Andy Nichols2025-06-115-11/+31
* Fix global picking state logicChristian Strømme2025-06-061-1/+1
* Don't export internal render-data classesChristian Strømme2025-06-061-3/+3
* Fix crash when loading and building the bvh for custom geometriesChristian Strømme2025-06-063-13/+6
* Enable scene capture request for spatial anchorsSadegh Taghavi2025-06-031-0/+13
* asset: don't change normals in assetsInho Lee2025-06-021-1/+0
* Fix codechecker warningsJonas Karlsson2025-06-021-7/+4
* Docs: Update quick3d-lightmap articleJonas Karlsson2025-05-301-79/+47
* Improve node collection and frame prepChristian Strømme2025-05-3035-661/+1997
* Minor clean-up of the renderable classesChristian Strømme2025-05-306-16/+24
* Fix override flag in the QSSGRenderableNodeEntryChristian Strømme2025-05-301-1/+1
* Remove unused function from node privateAntti Määttä2025-05-302-2/+1
* Lightmapping: Use texels-per-unit based sizesJonas Karlsson2025-05-2816-96/+119
* Lightmapping: Add NLM GPU denoising supportJonas Karlsson2025-05-2818-256/+1334
* Lightmapping: Use new custom file formatKristoffer Skau2025-05-2820-277/+393
* Lightmapping: add custom lightmap file formatJonas Karlsson2025-05-283-0/+660
* Lightmapping: Structure changeKristoffer Skau2025-05-288-70/+213
* Lightmapping: Improve progress tracking for bakingKristoffer Skau2025-05-286-142/+372
* Move LightmapperOutputWindow.qmlJonas Karlsson2025-05-284-2/+2
* Lightmapping: Improve BakingStatus enumKristoffer Skau2025-05-285-39/+47
* Expose delegateModelAccess from QQuick3DRepeaterUlf Hermann2025-05-282-0/+84
* QQuick3DRepeater: Improve model handlingUlf Hermann2025-05-272-49/+74
* QQuick3DRepeater: Fix model creationUlf Hermann2025-05-272-20/+101
* CMake: Add PURL and CPE info to 3rd party attribution filesAlexandru Croitor2025-05-278-3/+42
* Doc: Enable automatic linking to sources on code.qt.ioTopi Reinio2025-05-271-0/+3
* Add emit mode to shaped emittersAntti Määttä2025-05-2013-22/+242