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* XR: Fix issue with effects and multiviewChristian Strømme2025-01-231-2/+1
* Spotlight: Use single depth map instead of cubemapJonas Karlsson2024-06-251-8/+8
* Correct tools licenseLucie Gérard2024-06-195-5/+5
* Start enabling postproc effects in multiview modeLaszlo Agocs2024-05-071-1/+2
* Do not wrap pointers in "const auto &"Ulf Hermann2024-03-211-4/+2
* Enable custom material keywords for multiviewLaszlo Agocs2024-02-191-1/+1
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-3/+3
* Per camera storageChristian Strømme2023-12-041-4/+7
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-1/+2
* Expose the rendererChristian Strømme2023-10-241-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+3
* Move the property table for the shader key into the render layer dataChristian Strømme2023-10-231-2/+3
* Replace specific material getters from the subset renderableChristian Strømme2023-08-011-2/+3
* Adapt to the RHI API conceptLaszlo Agocs2023-05-222-3/+2
* Remove last usage of QSSGRefChristian Strømme2023-05-191-1/+1
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-14/+13
* RenderContextInterface improvementsChristian Strømme2023-04-182-9/+13
* Remove data() function from QSSGRefChristian Strømme2023-03-311-1/+1
* Add a persistent, disk-based cache for the shader generatorLaszlo Agocs2022-10-262-44/+44
* Improve the renderable typesChristian Strømme2022-10-211-2/+2
* Make QQsbCollection usable as a runtime cache as wellLaszlo Agocs2022-10-202-29/+15
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-072-2/+2
* Port from container::count() and length() to size()Marc Mutz2022-10-071-1/+1
* Add descriptions to all toolsKai Köhne2022-09-211-0/+1
* Encapsulate passesChristian Strømme2022-09-091-4/+3
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-251-1/+1
* Make effects update themselves when the chain changesLaszlo Agocs2022-08-031-1/+2
* CMake: Don't use PUBLIC_LIBRARIES for executablesAlexandru Croitor2022-07-211-1/+1
* Add license headers to cmake filesLucie Gérard2022-07-071-0/+3
* Use SPDX license identifiersLucie Gérard2022-06-165-140/+10
* Cleanup QSSGLayerRenderData and QSSGLayerRenderPreparationDataAndy Nichols2022-04-041-1/+1
* Improve GLSL shader version logicLaszlo Agocs2022-03-281-3/+3
* Remove .prev_CMakeLists.txtKai Köhne2022-03-221-21/+0
* Change QSSGRenderBufferManager construction patternAndy Nichols2021-11-181-3/+2
* Remove Render Resource ManagerAndy Nichols2021-11-181-2/+1
* Improve feature list handling for shader generationChristian Strømme2021-11-051-12/+15
* Skip unnecessary commands when cross-building toolsJoerg Bornemann2021-10-051-0/+1
* Retire QSSGRenderInputStreamFactoryEirik Aavitsland2021-04-293-11/+7
* Overhaul the run-time type table and usageChristian Strømme2021-03-261-1/+1
* Shadergen: Generate shaders for when instancing is usedChristian Strømme2021-01-252-1/+68
* Shadergen: Better handling of components, members and listsChristian Strømme2021-01-221-249/+335
* Combine default and custom renderablesAntti Määttä2021-01-221-3/+3
* Shadergen: Add const qualifier to hasData()Christian Strømme2021-01-211-1/+1
* Shadergen: Clean-up the type infoChristian Strømme2021-01-212-280/+164
* Shadergen: Remove unused case in fromString()Christian Strømme2021-01-191-4/+0
* Shadergen: Silence narrowing warningsChristian Strømme2021-01-191-2/+2
* Shadergen: Remove misplaced fall throughChristian Strømme2021-01-191-1/+1
* Shadergen: Remove BuiltinType enumChristian Strømme2021-01-192-60/+33
* Shadergen: Removei light wrapper classChristian Strømme2021-01-193-15/+7
* Shadergen: Remove material wrapper classChristian Strømme2021-01-193-16/+8