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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
ApplicationWindow {
id: window
visible: true
width: 1200
height: 720
title: qsTr("Cascaded Shadow Maps Example")
//! [scene]
View3D {
id: view
x: settings.viewX
y: 0
width: parent.width - settings.viewX
height: parent.height
camera: camera
environment: SceneEnvironment {
clearColor: "lightblue"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(458, 300, 515)
eulerRotation: Qt.vector3d(-14, 19, 0)
clipFar: settings.clipFar
}
DirectionalLight {
visible: true
castsShadow: true
shadowFactor: settings.shadowFactor
eulerRotation: settings.eulerRotation
csmSplit1: settings.csmSplit1
csmSplit2: settings.csmSplit2
csmSplit3: settings.csmSplit3
csmNumSplits: settings.csmNumSplits
shadowMapQuality: settings.shadowMapQuality
csmBlendRatio: settings.csmBlendRatio
shadowBias: settings.shadowBias
pcfFactor: settings.pcfFactor
softShadowQuality: settings.softShadowQuality
shadowMapFar: settings.shadowMapFar
lockShadowmapTexels: settings.lockShadowmapTexels
}
Model {
id: ground
source: "#Cube"
scale: Qt.vector3d(25, 0.01, 135)
z: -5500
materials: PrincipledMaterial {
baseColor: "gray"
}
castsShadows: false
}
Node {
id: shapeSpawner
Component.onCompleted: {
var conesAndCylinderTrio = Qt.createComponent("ConesAndCylinderTrio.qml")
var z_pos = 0
for (var i = 0; i < 25; i++) {
conesAndCylinderTrio.incubateObject(shapeSpawner, {
"z_positions": [
z_pos,
z_pos - 125,
z_pos - 250
]})
z_pos -= 450
}
}
}
}
//! [scene]
WasdController {
controlledObject: view.camera
speed: 5
shiftSpeed: 10
}
SettingsPane {
id: settings
}
}
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