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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
Window {
id: window
width: 640
height: 640
visible: true
color: "black"
Item {
id: qt_logo
width: 230
height: 230
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
//! [offscreenSurface]
layer.enabled: true
//! [offscreenSurface]
Rectangle {
anchors.fill: parent
color: "black"
//! [2d]
Image {
anchors.fill: parent
source: "qt_logo.png"
}
Text {
anchors.bottom: parent.bottom
anchors.left: parent.left
color: "white"
font.pixelSize: 17
text: qsTr("The Future is Written with Qt")
}
//! [2d]
//! [2danimation]
transform: Rotation {
id: rotation
origin.x: qt_logo.width / 2
origin.y: qt_logo.height / 2
axis { x: 1; y: 0; z: 0 }
}
PropertyAnimation {
id: flip1
target: rotation
property: "angle"
duration: 600
to: 180
from: 0
}
PropertyAnimation {
id: flip2
target: rotation
property: "angle"
duration: 600
to: 360
from: 180
}
//! [2danimation]
}
}
View3D {
id: view
anchors.fill: parent
PerspectiveCamera {
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
DirectionalLight {
eulerRotation.x: -30
}
Model {
//! [3dcube]
id: cube
source: "#Cube"
materials: PrincipledMaterial {
baseColorMap: Texture {
sourceItem: qt_logo
}
}
eulerRotation.y: 90
//! [3dcube]
Vector3dAnimation on eulerRotation {
loops: Animation.Infinite
duration: 5000
from: Qt.vector3d(0, 0, 0)
to: Qt.vector3d(360, 0, 360)
}
}
}
MouseArea {
id: mouseArea
anchors.fill: qt_logo
Text {
id: clickme
anchors.top: mouseArea.top
anchors.horizontalCenter: mouseArea.horizontalCenter
font.pixelSize: 17
text: "Click me!"
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation { duration: 400; from: "white"; to: "black" }
ColorAnimation { duration: 400; from: "black"; to: "white" }
}
states: [
State {
name: "flipped";
AnchorChanges {
target: clickme
anchors.top: undefined
// QTBUG-101364
anchors.bottom: mouseArea.bottom // qmllint disable incompatible-type
}
}
]
}
onClicked: {
// do nothing while animating
if (flip1.running || flip2.running)
return;
if (clickme.state === "flipped") {
clickme.state = "";
flip2.start();
} else {
clickme.state = "flipped";
flip1.start();
}
}
}
}
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