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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Timeline
import QtQuick3D
import HelloExample
Window {
id: window
width: 1280
height: 720
visible: true
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.Color
}
Node {
id: cameraNode
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 650)
}
property bool isRotating: false
PropertyAnimation on eulerRotation.x {
from: 0
to: 360
duration: 20000
loops: Animation.Infinite
running: cameraNode.isRotating
}
Timeline {
id: timeline0
startFrame: 0
endFrame: 1000
enabled: true
SequentialAnimation on currentFrame {
NumberAnimation {
from: 0
to: 500
duration: 4000
}
NumberAnimation {
from: 500
to: 1000
duration: 10000
loops: Animation.Infinite
}
}
KeyframeGroup {
target: cameraNode
property: "isRotating"
Keyframe {
frame: 0
value: false
}
Keyframe {
frame: 500
value: true
}
}
KeyframeGroup {
target: oldLogo
property: "isRotating"
Keyframe {
frame: 0
value: false
}
Keyframe {
frame: 100
value: true
}
}
KeyframeGroup {
target: camera
property: "z"
Keyframe {
frame: 0
value: 2000
}
Keyframe {
frame: 100
value: 2000
}
Keyframe {
frame: 400
value: 100
}
Keyframe {
frame: 500
value: 200
}
Keyframe {
frame: 550
value: 200
}
Keyframe {
frame: 700
value: 1000
easing.type: Easing.OutElastic
}
Keyframe {
frame: 750
value: 1000
}
Keyframe {
frame: 800
value: 1000
}
Keyframe {
frame: 950
value: 200
easing.type: Easing.OutElastic
}
Keyframe {
frame: 1000
value: 200
}
}
}
}
DirectionalLight {
eulerRotation.x: 250
eulerRotation.y: -30
brightness: 1.0
ambientColor: "#7f7f7f"
}
Model {
id: oldLogo
property real s: 4.75
property real r: 0
property bool isRotating: false
scale: Qt.vector3d(s, s, s);
source: "oldqtlogo.mesh"
instancing: ImageInstanceTable {
gridSize: 40
gridSpacing: 20
image: ":/qt_logo.png"
}
materials: PrincipledMaterial { baseColor: "white" }
NumberAnimation {
target: oldLogo
property: "r"
running: oldLogo.isRotating
from: 0
to: 360
duration: 3000
loops: Animation.Infinite
}
onRChanged: rotate(2.5, Qt.vector3d(1, -1, 0), Node.LocalSpace)
}
}
}
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