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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example lights
\ingroup quick3d-examples
\title Qt Quick 3D - Lights Example
\examplecategory {3D}
\brief Demonstrates the use of different light types.
\image lights-example.webp
This example demonstrates using three different light types in an application.
\section1 Setting the Scene Lights
\section2 Directional Light
The directional light emits light in one direction from an unidentifiable source located
infinitely far away. This is similar to the way sunlight works in real life. A directional
light has infinite range and does not diminish.
We setup directional light to emit red color and animate its rotation around x-axis.
\snippet lights/main.qml directional light
\section2 Point Light
The point light can be described as a sphere, emitting light with equal strength in all
directions from the center of the light. This is similar to the way a light bulb emits light.
We setup point light to emit green color and animate its position in x-coordinate.
\snippet lights/main.qml point light
\section2 Spot Light
The spot light is similar to the point light, except that it emits light in a cone shape
towards one direction instead of all directions. Aside from the cone angle, a spot light
has the same characteristics and properties as the point light.
We setup spot light to emit a warm color and animate its rotation in y-coordinate.
\snippet lights/main.qml spot light
\section1 Setting the Scene Models
First we add two rectangle models to act as the floor and the back wall for our scene.
These are useful for seeing light shadows.
\snippet lights/main.qml rectangle models
Then we add our main logo model which is rotated around y-axis.
\snippet lights/RotatingLogo.qml logo model
We also add small cube models to demonstrate position & rotation of each light type.
These cubes scale bigger when user is accessing related sliders.
\snippet lights/main.qml light models
From the settings panel user can then enable shadows and control visibility and brightness
of each light separately.
*/
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