1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
id: mainWindow
anchors.fill: parent
property real fontSize: width * 0.012
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
PerspectiveCamera {
id: camera
property real cameraAnim: 0
SequentialAnimation {
running: true
loops: Animation.Infinite
NumberAnimation {
target: camera
property: "cameraAnim"
to: 1
duration: 4000
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: camera
property: "cameraAnim"
to: 0
duration: 4000
easing.type: Easing.InOutQuad
}
}
position: Qt.vector3d(500 * Math.sin(cameraAnim * Math.PI * 2), 0, 500 * Math.cos(cameraAnim * Math.PI * 2))
eulerRotation: Qt.vector3d(0, cameraAnim * 360, 0)
}
Timer {
running: true
repeat: true
interval: 4000
onTriggered: {
if (shape1.delegate === cube) {
shape1.delegate = suzanne;
shape2.delegate = suzanne;
} else if (shape1.delegate === suzanne) {
shape1.delegate = cube;
shape2.delegate = cube;
}
}
}
ParticleSystem3D {
id: psystem
SpriteParticle3D {
id: particleFire
sprite: Texture {
source: "images/sphere.png"
}
colorTable: Texture {
source: "images/colorTable.png"
}
maxAmount: 6000
color: "#ffffff"
billboard: true
blendMode: SpriteParticle3D.Screen
}
Component {
id: suzanne
Model {
source: "meshes/suzanne.mesh"
scale: Qt.vector3d(100, 100, 100)
materials: PrincipledMaterial { baseColor: "red" }
}
}
Component {
id: cube
Model {
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
materials: PrincipledMaterial { baseColor: "red" }
}
}
ParticleEmitter3D {
particle: particleFire
position: Qt.vector3d(-150, 0, 0)
particleScale: 1
particleScaleVariation: 1
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 60, 0)
directionVariation: Qt.vector3d(6, 6, 6)
}
emitRate: 3000
lifeSpan: 1000
shape: ParticleModelShape3D {
id: shape1
delegate: suzanne
}
Node {
x: -30
y: 150
Text {
anchors.verticalCenter: parent.verticalCenter
text: "Filled"
font.pointSize: mainWindow.fontSize
color: "#ffffff"
}
}
}
ParticleEmitter3D {
particle: particleFire
position: Qt.vector3d(150, 0, 0)
particleScale: 1
particleScaleVariation: 1
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 60, 0)
directionVariation: Qt.vector3d(6, 6, 6)
}
emitRate: 3000
lifeSpan: 1000
shape: ParticleModelShape3D {
id: shape2
delegate: suzanne
fill: false
}
Node {
x: -30
y: 150
Text {
anchors.verticalCenter: parent.verticalCenter
text: "Surface"
font.pointSize: mainWindow.fontSize
color: "#ffffff"
}
}
}
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
|