aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick3d/skinning/SimpleSkinning.qml
blob: 1d44a6b3fae9f052a86ce3466ab7b9c3bcca8827 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

import QtQuick
import QtQuick3D
import Example
import QtQuick.Timeline

Node {
    PrincipledMaterial {
        id: material
        lighting: PrincipledMaterial.NoLighting
        baseColor: "orange"
    }

    Model {
        geometry: SkinGeometry {
            id: geometry

            //! [positions]
            positions: [
                Qt.vector3d(0.0, 0.0, 0.0), // vertex 0
                Qt.vector3d(1.0, 0.0, 0.0), // vertex 1
                Qt.vector3d(0.0, 0.5, 0.0), // vertex 2
                Qt.vector3d(1.0, 0.5, 0.0), // vertex 3
                Qt.vector3d(0.0, 1.0, 0.0), // vertex 4
                Qt.vector3d(1.0, 1.0, 0.0), // vertex 5
                Qt.vector3d(0.0, 1.5, 0.0), // vertex 6
                Qt.vector3d(1.0, 1.5, 0.0), // vertex 7
                Qt.vector3d(0.0, 2.0, 0.0), // vertex 8
                Qt.vector3d(1.0, 2.0, 0.0)  // vertex 9
            ]
            //! [positions]
            //! [joints]
            joints: [
                0, 1, 0, 0, // vertex 0
                0, 1, 0, 0, // vertex 1
                0, 1, 0, 0, // vertex 2
                0, 1, 0, 0, // vertex 3
                0, 1, 0, 0, // vertex 4
                0, 1, 0, 0, // vertex 5
                0, 1, 0, 0, // vertex 6
                0, 1, 0, 0, // vertex 7
                0, 1, 0, 0, // vertex 8
                0, 1, 0, 0  // vertex 9
            ]
            //! [joints]
            //! [weights]
            weights: [
                1.00, 0.00, 0.0, 0.0, // vertex 0
                1.00, 0.00, 0.0, 0.0, // vertex 1
                0.75, 0.25, 0.0, 0.0, // vertex 2
                0.75, 0.25, 0.0, 0.0, // vertex 3
                0.50, 0.50, 0.0, 0.0, // vertex 4
                0.50, 0.50, 0.0, 0.0, // vertex 5
                0.25, 0.75, 0.0, 0.0, // vertex 6
                0.25, 0.75, 0.0, 0.0, // vertex 7
                0.00, 1.00, 0.0, 0.0, // vertex 8
                0.00, 1.00, 0.0, 0.0  // vertex 9
            ]
            //! [weights]
            //! [triangles]
            indexes: [
                0, 1, 3, // triangle 0
                0, 3, 2, // triangle 1
                2, 3, 5, // triangle 2
                2, 5, 4, // triangle 3
                4, 5, 7, // triangle 4
                4, 7, 6, // triangle 5
                6, 7, 9, // triangle 6
                6, 9, 8  // triangle 7
            ]
            //! [triangles]
        }
        materials: [
            material
        ]
        //! [skeleton in Model]
        skeleton: qmlskeleton
        //! [skeleton in Model]
        //! [poses]
        inverseBindPoses: [
            Qt.matrix4x4(1, 0, 0, -0.5,
                         0, 1, 0, -1,
                         0, 0, 1, 0,
                         0, 0, 0, 1),
            Qt.matrix4x4(1, 0, 0, -0.5,
                         0, 1, 0, -1,
                         0, 0, 1, 0,
                         0, 0, 0, 1)
        ]
        //! [poses]
    }
    //! [skeleton]
    Skeleton {
        id: qmlskeleton
        Joint {
            id: joint0
            index: 0
            skeletonRoot: qmlskeleton
            Joint {
                id: joint1
                index: 1
                skeletonRoot: qmlskeleton
                eulerRotation.z: 45
            }
        }
    }
    //! [skeleton]

    //! [animation]
    Timeline {
        id: timeline0
        startFrame: 0
        endFrame: 1000
        currentFrame: 0
        enabled: true
        animations: [
            TimelineAnimation {
                duration: 5000
                from: 0
                to: 1000
                running: true
            }
        ]

        KeyframeGroup {
            target: joint1
            property: "eulerRotation.z"

            Keyframe {
                frame: 0
                value: 0
            }
            Keyframe {
                frame: 250
                value: 90
            }
            Keyframe {
                frame: 750
                value: -90
            }
            Keyframe {
                frame: 1000
                value: 0
            }
        }
    }
    //! [animation]
}