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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Effect {
property TextureInput noiseSample: TextureInput {
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "qrc:/qtquick3deffects/maps/brushnoise.png"
}
}
property real brushLength: 1.0 // 0 - 3
property real brushSize: 100.0 // 10 - 200
property real brushAngle: 45.0
readonly property real sinAlpha: Math.sin(degrees_to_radians(brushAngle))
readonly property real cosAlpha: Math.cos(degrees_to_radians(brushAngle))
function degrees_to_radians(degrees) {
var pi = Math.PI;
return degrees * (pi/180);
}
Shader {
id: brushstrokes
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/brushstrokes.frag"
}
passes: [
Pass {
shaders: [ brushstrokes ]
}
]
}
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