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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Effect {
readonly property TextureInput sourceSampler: TextureInput {
texture: Texture {}
}
property real focusDistance: 600
property real focusRange: 100
property real blurAmount: 4
Shader {
id: downsampleVert
stage: Shader.Vertex
shader: "qrc:/qtquick3deffects/shaders/downsample.vert"
}
Shader {
id: downsampleFrag
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/downsample.frag"
}
Shader {
id: blurVert
stage: Shader.Vertex
shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.vert"
}
Shader {
id: blurFrag
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.frag"
}
Buffer {
id: downsampleBuffer
name: "downsampleBuffer"
format: Buffer.RGBA8
textureFilterOperation: Buffer.Linear
textureCoordOperation: Buffer.ClampToEdge
sizeMultiplier: 0.5
}
passes: [
Pass {
shaders: [ downsampleVert, downsampleFrag ]
output: downsampleBuffer
},
Pass {
shaders: [ blurVert, blurFrag ]
commands: [
// INPUT is the texture for downsampleBuffer
BufferInput {
buffer: downsampleBuffer
},
// the actual input texture is exposed as sourceSampler
BufferInput {
sampler: "sourceSampler"
}
]
}
]
}
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