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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Effect {
readonly property TextureInput sprite: TextureInput {
texture: Texture {}
}
Shader {
id: rgbl
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/fxaaRgbl.frag"
}
Shader {
id: blur
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/fxaaBlur.frag"
}
Buffer {
id: rgblBuffer
name: "rgbl_buffer"
format: Buffer.RGBA8
textureFilterOperation: Buffer.Linear
textureCoordOperation: Buffer.ClampToEdge
bufferFlags: Buffer.None // aka frame
}
passes: [
Pass {
shaders: [ rgbl ]
output: rgblBuffer
},
Pass {
shaders: [ blur ]
commands: [
// INPUT is the texture for rgblBuffer
BufferInput {
buffer: rgblBuffer
},
// the actual input texture is exposed as sprite
BufferInput {
sampler: "sprite"
}
]
}
]
}
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