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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Effect {
property real amount: 2 // 0 - 10
Shader {
id: vertical
stage: Shader.Vertex
shader: "qrc:/qtquick3deffects/shaders/blurvertical.vert"
}
Shader {
id: horizontal
stage: Shader.Vertex
shader: "qrc:/qtquick3deffects/shaders/blurhorizontal.vert"
}
Shader {
id: gaussianblur
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/gaussianblur.frag"
}
Buffer {
id: tempBuffer
name: "tempBuffer"
format: Buffer.RGBA8
textureFilterOperation: Buffer.Linear
textureCoordOperation: Buffer.ClampToEdge
bufferFlags: Buffer.None // aka frame
}
passes: [
Pass {
shaders: [ horizontal, gaussianblur ]
output: tempBuffer
},
Pass {
shaders: [ vertical, gaussianblur ]
commands: [
BufferInput {
buffer: tempBuffer
}
]
}
]
}
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