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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
VARYING vec2 TexCoord0;
VARYING vec2 TexCoord1;
VARYING vec2 TexCoord2;
VARYING vec2 TexCoord3;
void MAIN()
{
float xIncrement = .5 / INPUT_SIZE.x;
float yIncrement = .5 / INPUT_SIZE.y;
TexCoord0 = vec2( INPUT_UV.x + xIncrement, INPUT_UV.y + yIncrement );
TexCoord1 = vec2( INPUT_UV.x - xIncrement, INPUT_UV.y - yIncrement );
TexCoord2 = vec2( INPUT_UV.x - xIncrement, INPUT_UV.y + yIncrement );
TexCoord3 = vec2( INPUT_UV.x + xIncrement, INPUT_UV.y - yIncrement );
}
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