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path: root/src/effects/shaders/flip.frag
blob: c485f47a991b90bc96f7c8145f459829c6cdd8fa (plain)
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void MAIN()
{
    vec2 flippedCoord;
    flippedCoord.x = flipHorizontally ? 1.0 - INPUT_UV.x : INPUT_UV.x;
    flippedCoord.y = flipVertically ? 1.0 - INPUT_UV.y : INPUT_UV.y;

    FRAGCOLOR = texture(INPUT, flippedCoord);
}