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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DDEBUGSETTINGS_H
#define QQUICK3DDEBUGSETTINGS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dobject_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DDebugSettings : public QObject
{
Q_OBJECT
Q_PROPERTY(QQuick3DMaterialOverrides materialOverride READ materialOverride WRITE setMaterialOverride NOTIFY materialOverrideChanged)
Q_PROPERTY(bool wireframeEnabled READ wireframeEnabled WRITE setWireframeEnabled NOTIFY wireframeEnabledChanged)
Q_PROPERTY(bool drawDirectionalLightShadowBoxes READ drawDirectionalLightShadowBoxes WRITE
setDrawDirectionalLightShadowBoxes NOTIFY drawDirectionalLightShadowBoxesChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool drawPointLightShadowBoxes READ drawPointLightShadowBoxes WRITE setDrawPointLightShadowBoxes NOTIFY
drawPointLightShadowBoxesChanged FINAL REVISION(6, 9))
Q_PROPERTY(bool drawShadowCastingBounds READ drawShadowCastingBounds WRITE setDrawShadowCastingBounds NOTIFY drawShadowCastingBoundsChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool drawShadowReceivingBounds READ drawShadowReceivingBounds WRITE setDrawShadowReceivingBounds NOTIFY drawShadowReceivingBoundsChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool drawCascades READ drawCascades WRITE setDrawCascades NOTIFY drawCascadesChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool drawSceneCascadeIntersection READ drawSceneCascadeIntersection WRITE setDrawSceneCascadeIntersection NOTIFY drawSceneCascadeIntersectionChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool disableShadowCameraUpdate READ disableShadowCameraUpdate WRITE setDisableShadowCameraUpdate NOTIFY disableShadowCameraUpdateChanged FINAL REVISION(6, 8))
QML_NAMED_ELEMENT(DebugSettings)
public:
enum QQuick3DMaterialOverrides {
None,
BaseColor,
Roughness,
Metalness,
Diffuse,
Specular,
ShadowOcclusion,
Emission,
AmbientOcclusion,
Normals,
Tangents,
Binormals,
F0
};
Q_ENUM(QQuick3DMaterialOverrides)
explicit QQuick3DDebugSettings(QObject *parent = nullptr);
QQuick3DMaterialOverrides materialOverride() const;
void setMaterialOverride(QQuick3DMaterialOverrides newMaterialOverride);
bool wireframeEnabled() const;
void setWireframeEnabled(bool newWireframeEnabled);
Q_REVISION(6, 8) bool drawDirectionalLightShadowBoxes() const;
Q_REVISION(6, 8) void setDrawDirectionalLightShadowBoxes(bool newDrawDirectionalLightShadowBoxes);
Q_REVISION(6, 9) bool drawPointLightShadowBoxes() const;
Q_REVISION(6, 9) void setDrawPointLightShadowBoxes(bool newDrawPointLightShadowBoxes);
Q_REVISION(6, 8) bool drawShadowCastingBounds() const;
Q_REVISION(6, 8) void setDrawShadowCastingBounds(bool newDrawShadowCastingBounds);
Q_REVISION(6, 8) bool drawShadowReceivingBounds() const;
Q_REVISION(6, 8) void setDrawShadowReceivingBounds(bool newDrawShadowReceivingBounds);
Q_REVISION(6, 8) bool drawCascades() const;
Q_REVISION(6, 8) void setDrawCascades(bool newDrawCascades);
Q_REVISION(6, 8) bool drawSceneCascadeIntersection() const;
Q_REVISION(6, 8) void setDrawSceneCascadeIntersection(bool newDrawSceneCascadeIntersection);
Q_REVISION(6, 8) bool disableShadowCameraUpdate() const;
Q_REVISION(6, 8) void setDisableShadowCameraUpdate(bool newDisableShadowCameraUpdate);
Q_SIGNALS:
void materialOverrideChanged();
void wireframeEnabledChanged();
Q_REVISION(6, 8) void drawDirectionalLightShadowBoxesChanged();
Q_REVISION(6, 9) void drawPointLightShadowBoxesChanged();
Q_REVISION(6, 8) void drawShadowCastingBoundsChanged();
Q_REVISION(6, 8) void drawShadowReceivingBoundsChanged();
Q_REVISION(6, 8) void drawCascadesChanged();
Q_REVISION(6, 8) void drawSceneCascadeIntersectionChanged();
Q_REVISION(6, 8) void disableShadowCameraUpdateChanged();
void changed();
private:
void update();
QQuick3DMaterialOverrides m_materialOverride = None;
bool m_wireframeEnabled = false;
bool m_drawDirectionalLightShadowBoxes = false;
bool m_drawPointLightShadowBoxes = false;
bool m_drawShadowCastingBounds = false;
bool m_drawShadowReceivingBounds = false;
bool m_drawCascades = false;
bool m_drawSceneCascadeIntersection = false;
bool m_disableShadowCameraUpdate = false;
};
QT_END_NAMESPACE
#endif // QQUICK3DDEBUGSETTINGS_H
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