1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGDIRECTIONALLIGHT_H
#define QSSGDIRECTIONALLIGHT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dabstractlight_p.h>
#include <QColor>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DDirectionalLight : public QQuick3DAbstractLight
{
Q_OBJECT
QML_NAMED_ELEMENT(DirectionalLight)
Q_PROPERTY(float csmSplit1 READ csmSplit1 WRITE setCsmSplit1 NOTIFY csmSplit1Changed FINAL REVISION(6, 8))
Q_PROPERTY(float csmSplit2 READ csmSplit2 WRITE setCsmSplit2 NOTIFY csmSplit2Changed FINAL REVISION(6, 8))
Q_PROPERTY(float csmSplit3 READ csmSplit3 WRITE setCsmSplit3 NOTIFY csmSplit3Changed FINAL REVISION(6, 8))
Q_PROPERTY(int csmNumSplits READ csmNumSplits WRITE setCsmNumSplits NOTIFY csmNumSplitsChanged FINAL REVISION(6, 8))
Q_PROPERTY(float csmBlendRatio READ csmBlendRatio WRITE setCsmBlendRatio NOTIFY csmBlendRatioChanged FINAL REVISION(6, 8))
Q_PROPERTY(bool lockShadowmapTexels READ lockShadowmapTexels WRITE setLockShadowmapTexels NOTIFY
lockShadowmapTexelsChanged FINAL REVISION(6, 9))
public:
explicit QQuick3DDirectionalLight(QQuick3DNode *parent = nullptr);
~QQuick3DDirectionalLight() override {}
Q_REVISION(6, 8) float csmSplit1() const;
Q_REVISION(6, 8) float csmSplit2() const;
Q_REVISION(6, 8) float csmSplit3() const;
Q_REVISION(6, 8) int csmNumSplits() const;
Q_REVISION(6, 8) float csmBlendRatio() const;
Q_REVISION(6, 9) bool lockShadowmapTexels() const;
Q_REVISION(6, 8) void setCsmSplit1(float newcsmSplit1);
Q_REVISION(6, 8) void setCsmSplit2(float newcsmSplit2);
Q_REVISION(6, 8) void setCsmSplit3(float newcsmSplit3);
Q_REVISION(6, 8) void setCsmNumSplits(int newcsmNumSplits);
Q_REVISION(6, 8) void setCsmBlendRatio(float newcsmBlendRatio);
Q_REVISION(6, 9) void setLockShadowmapTexels(bool newLockShadowmapTexels);
Q_SIGNALS:
Q_REVISION(6, 8) void csmSplit1Changed();
Q_REVISION(6, 8) void csmSplit2Changed();
Q_REVISION(6, 8) void csmSplit3Changed();
Q_REVISION(6, 8) void csmNumSplitsChanged();
Q_REVISION(6, 8) void csmBlendRatioChanged();
Q_REVISION(6, 9) void lockShadowmapTexelsChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
private:
float m_csmSplit1 = 0.1f;
float m_csmSplit2 = 0.25f;
float m_csmSplit3 = 0.5f;
int m_csmNumSplits = 0;
float m_csmBlendRatio = 0.05f;
bool m_lockShadowmapTexels = false;
};
QT_END_NAMESPACE
#endif // QSSGDIRECTIONALLIGHT_H
|