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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DLIGHTMAPPER_P_H
#define QQUICK3DLIGHTMAPPER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dnode_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DLightmapper : public QObject
{
Q_OBJECT
Q_PROPERTY(float opacityThreshold READ opacityThreshold WRITE setOpacityThreshold NOTIFY opacityThresholdChanged)
Q_PROPERTY(float bias READ bias WRITE setBias NOTIFY biasChanged)
Q_PROPERTY(bool adaptiveBiasEnabled READ isAdaptiveBiasEnabled WRITE setAdaptiveBiasEnabled NOTIFY adaptiveBiasEnabledChanged)
Q_PROPERTY(bool indirectLightEnabled READ isIndirectLightEnabled WRITE setIndirectLightEnabled NOTIFY indirectLightEnabledChanged)
Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged)
Q_PROPERTY(int indirectLightWorkgroupSize READ indirectLightWorkgroupSize WRITE setIndirectLightWorkgroupSize NOTIFY indirectLightWorkgroupSizeChanged)
Q_PROPERTY(int bounces READ bounces WRITE setBounces NOTIFY bouncesChanged)
Q_PROPERTY(float indirectLightFactor READ indirectLightFactor WRITE setIndirectLightFactor NOTIFY indirectLightFactorChanged)
QML_NAMED_ELEMENT(Lightmapper)
public:
float opacityThreshold() const;
float bias() const;
bool isAdaptiveBiasEnabled() const;
bool isIndirectLightEnabled() const;
int samples() const;
int indirectLightWorkgroupSize() const;
int bounces() const;
float indirectLightFactor() const;
public Q_SLOTS:
void setOpacityThreshold(float opacity);
void setBias(float bias);
void setAdaptiveBiasEnabled(bool enabled);
void setIndirectLightEnabled(bool enabled);
void setSamples(int count);
void setIndirectLightWorkgroupSize(int size);
void setBounces(int count);
void setIndirectLightFactor(float factor);
Q_SIGNALS:
void changed();
void opacityThresholdChanged();
void biasChanged();
void adaptiveBiasEnabledChanged();
void indirectLightEnabledChanged();
void samplesChanged();
void indirectLightWorkgroupSizeChanged();
void bouncesChanged();
void indirectLightFactorChanged();
private:
// keep the defaults in sync with the default values in QSSGLightmapperOptions
float m_opacityThreshold = 0.5f;
float m_bias = 0.005f;
bool m_adaptiveBias = true;
bool m_indirectLight = true;
int m_samples = 256;
int m_workgroupSize = 32;
int m_bounces = 3;
float m_indirectFactor = 1.0f;
};
QT_END_NAMESPACE
#endif // QQUICK3DLIGHTMAPPER_P_H
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