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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGMATERIAL_H
#define QSSGMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/qquick3dobject.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtCore/QVector>
QT_BEGIN_NAMESPACE
class QQuick3DSceneManager;
class Q_QUICK3D_EXPORT QQuick3DMaterial : public QQuick3DObject
{
Q_OBJECT
Q_PROPERTY(QQuick3DTexture *lightProbe READ lightProbe WRITE setLightProbe NOTIFY lightProbeChanged)
Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
Q_PROPERTY(DepthDrawMode depthDrawMode READ depthDrawMode WRITE setDepthDrawMode NOTIFY depthDrawModeChanged)
QML_NAMED_ELEMENT(Material)
QML_UNCREATABLE("Material is Abstract")
public:
enum CullMode {
BackFaceCulling = 1,
FrontFaceCulling = 2,
NoCulling = 3
};
Q_ENUM(CullMode)
enum TextureChannelMapping {
R = 0,
G,
B,
A,
};
Q_ENUM(TextureChannelMapping)
enum DepthDrawMode {
OpaqueOnlyDepthDraw = 0,
AlwaysDepthDraw,
NeverDepthDraw,
OpaquePrePassDepthDraw,
};
Q_ENUM(DepthDrawMode)
enum VertexColorMask {
NoMask = 0,
RoughnessMask = 1,
NormalStrengthMask = 2,
SpecularAmountMask = 4,
ClearcoatAmountMask = 8,
ClearcoatRoughnessAmountMask = 16,
ClearcoatNormalStrengthMask = 32,
HeightAmountMask = 64,
MetalnessMask = 128,
OcclusionAmountMask = 256,
ThicknessFactorMask = 512,
TransmissionFactorMask = 1024
};
Q_ENUM(VertexColorMask)
Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
Q_FLAG(VertexColorMaskFlags)
~QQuick3DMaterial() override;
QQuick3DTexture *lightProbe() const;
CullMode cullMode() const;
DepthDrawMode depthDrawMode() const;
public Q_SLOTS:
void setLightProbe(QQuick3DTexture *lightProbe);
void setCullMode(QQuick3DMaterial::CullMode cullMode);
void setDepthDrawMode(QQuick3DMaterial::DepthDrawMode depthDrawMode);
Q_SIGNALS:
void lightProbeChanged(QQuick3DTexture *lightProbe);
void cullModeChanged(QQuick3DMaterial::CullMode cullMode);
void depthDrawModeChanged(QQuick3DMaterial::DepthDrawMode depthDrawMode);
protected:
explicit QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr);
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void itemChange(ItemChange, const ItemChangeData &) override;
private:
void updateSceneManager(QQuick3DSceneManager *sceneManager);
QQuick3DTexture *m_iblProbe = nullptr;
CullMode m_cullMode = CullMode::BackFaceCulling;
DepthDrawMode m_depthDrawMode = DepthDrawMode::OpaqueOnlyDepthDraw;
};
QT_END_NAMESPACE
#endif // QSSGMATERIAL_H
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