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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPICKRESULT_P_H
#define QQUICK3DPICKRESULT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/qquick3dobject.h>
#include <QObject>
#include <QtGui/QVector2D>
#include <QtGui/QVector3D>
#include "qquick3dmodel_p.h"
QT_BEGIN_NAMESPACE
class QQuick3DModel;
namespace QQuick3DPickResultEnums
{
Q_NAMESPACE_EXPORT(Q_QUICK3D_EXPORT)
QML_NAMED_ELEMENT(PickResult)
QML_ADDED_IN_VERSION(6, 8)
enum HitType {
Null,
Model,
Item,
};
Q_ENUM_NS(HitType)
};
class Q_QUICK3D_EXPORT QQuick3DPickResult
{
Q_GADGET
Q_PROPERTY(QQuick3DModel* objectHit READ objectHit CONSTANT)
Q_PROPERTY(float distance READ distance CONSTANT)
Q_PROPERTY(QVector2D uvPosition READ uvPosition CONSTANT)
Q_PROPERTY(QVector3D scenePosition READ scenePosition CONSTANT)
Q_PROPERTY(QVector3D position READ position CONSTANT)
Q_PROPERTY(QVector3D normal READ normal CONSTANT)
Q_PROPERTY(QVector3D sceneNormal READ sceneNormal CONSTANT)
Q_PROPERTY(int instanceIndex READ instanceIndex CONSTANT)
Q_PROPERTY(QQuickItem *itemHit READ itemHit CONSTANT REVISION(6, 8))
Q_PROPERTY(QQuick3DPickResultEnums::HitType hitType READ hitType CONSTANT REVISION(6, 8))
QML_VALUE_TYPE(pickResult)
public:
QQuick3DPickResult();
explicit QQuick3DPickResult(QQuick3DModel *hitObject,
float distanceFromCamera,
const QVector2D &uvPosition,
const QVector3D &scenePosition,
const QVector3D &position,
const QVector3D &normal,
int instanceIndex);
explicit QQuick3DPickResult(QQuickItem *itemHit,
float distanceFromCamera,
const QVector2D &uvPosition,
const QVector3D &scenePosition,
const QVector3D &position,
const QVector3D &sceneNormal);
QQuick3DModel *objectHit() const;
float distance() const;
QVector2D uvPosition() const;
QVector3D scenePosition() const;
QVector3D position() const;
QVector3D normal() const;
QVector3D sceneNormal() const;
int instanceIndex() const;
Q_REVISION(6, 8) QQuickItem *itemHit() const;
Q_REVISION(6, 8) QQuick3DPickResultEnums::HitType hitType() const;
private:
QQuick3DModel *m_objectHit;
float m_distance;
QVector2D m_uvPosition;
QVector3D m_scenePosition;
QVector3D m_position;
QVector3D m_normal;
int m_instanceIndex;
QQuickItem *m_itemHit;
QQuick3DPickResultEnums::HitType m_hitType;
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QQuick3DPickResult)
#endif // QQUICK3DPICKRESULT_P_H
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