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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGPOINTLIGHT_H
#define QSSGPOINTLIGHT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dabstractlight_p.h>
#include <QColor>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DPointLight : public QQuick3DAbstractLight
{
Q_OBJECT
Q_PROPERTY(float constantFade READ constantFade WRITE setConstantFade NOTIFY constantFadeChanged)
Q_PROPERTY(float linearFade READ linearFade WRITE setLinearFade NOTIFY linearFadeChanged)
Q_PROPERTY(float quadraticFade READ quadraticFade WRITE setQuadraticFade NOTIFY quadraticFadeChanged)
QML_NAMED_ELEMENT(PointLight)
public:
explicit QQuick3DPointLight(QQuick3DNode *parent = nullptr);
~QQuick3DPointLight() override {}
float constantFade() const;
float linearFade() const;
float quadraticFade() const;
public Q_SLOTS:
void setConstantFade(float constantFade);
void setLinearFade(float linearFade);
void setQuadraticFade(float quadraticFade);
Q_SIGNALS:
void constantFadeChanged();
void linearFadeChanged();
void quadraticFadeChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
private:
float m_constantFade = 1.0f;
float m_linearFade = 0.0f;
float m_quadraticFade = 1.0f;
};
QT_END_NAMESPACE
#endif // QSSGPOINTLIGHT_H
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