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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.15
import QtQuick.Layouts 1.15
import HelperWidgets 2.0
import StudioTheme 1.0 as StudioTheme
Section {
caption: qsTr("Particle Dynamic Burst")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Trigger Mode")
tooltip: qsTr("Sets the triggering mode used for emitting the particles.")
}
SecondColumnLayout {
ComboBox {
scope: "DynamicBurst3D"
model: ["TriggerTime", "TriggerStart", "TriggerEnd"]
backendValue: backendValues.triggerMode
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Amount Variation")
tooltip: qsTr("Sets the random variation in particle emit amount.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0
maximumValue: 999999
decimals: 0
backendValue: backendValues.amountVariation
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Enabled")
tooltip: qsTr("If set to false, this burst will not emit any particles. Usually this is used to conditionally turn a burst on or off.")
}
SecondColumnLayout {
CheckBox {
id: enabledCheckBox
text: backendValues.enabled.valueToString
backendValue: backendValues.enabled
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
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