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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPARTICLECUSTOMSHAPE_H
#define QQUICK3DPARTICLECUSTOMSHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquick3dparticleabstractshape_p.h"
#include <QVector3D>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleCustomShape : public QQuick3DParticleAbstractShape
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(bool randomizeData READ randomizeData WRITE setRandomizeData NOTIFY randomizeDataChanged)
QML_NAMED_ELEMENT(ParticleCustomShape3D)
QML_ADDED_IN_VERSION(6, 3)
public:
explicit QQuick3DParticleCustomShape(QObject *parent = nullptr);
QUrl source() const;
bool randomizeData() const;
// Returns point inside this shape
QVector3D getPosition(int particleIndex) override;
Q_REVISION(6, 10) QVector3D getSurfaceNormal(int particleIndex) override;
public Q_SLOTS:
void setSource(const QUrl &source);
void setRandomizeData(bool random);
Q_SIGNALS:
void sourceChanged();
void randomizeDataChanged();
private:
void loadFromSource();
void doRandomizeData();
QUrl m_source;
bool m_random = false;
bool m_randomizeDirty = false;
QList<QVector3D> m_positions;
QVector3D m_center;
};
QT_END_NAMESPACE
#endif // QQUICK3DPARTICLECUSTOMSHAPE_H
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