1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
|
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qquick3dparticlemodelblendparticle_p.h"
#include "qquick3dparticleemitter_p.h"
#include "qquick3dparticlerandomizer_p.h"
#include <QtCore/qdir.h>
#include <QtQml/qqmlfile.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dgeometry_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderparticles_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
#include <QtQuick3DUtils/private/qssgmesh_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype ModelBlendParticle3D
\inherits Particle3D
\inqmlmodule QtQuick3D.Particles3D
\brief Blends particle effect with a 3D model.
The type provides a way to blend particle effect with a 3D model. The provided model needs to be
triangle-based. Each triangle in the model is converted into a particle, which are then used by
the emitter. Instead of particle shader, the model is shaded using the \l {Model::materials}{material}
specified in the model. The way the effect is blended is determined by the \l modelBlendMode.
The possible modes are:
\list
\li \b Construct, where the model gets constructed from the particles.
\li \b Explode, where the model gets converted into particles.
\li \b Transfer, where Construct and Explode are combined to create an effect where the model is
transferred from one place to another.
\endlist
By default the particles are emitted in the order they are specified in the model unless \l emitMode is set
to \c Random or \l emitMode is set to \c Activation and \l activationNode is set.
Some features defined in base class and emitters are not functional with this type:
\list
\li \l Particle3D::alignMode is not functional since the particles can be in arbitrary orientation
in the model.
\li\l Particle3D::sortMode is not functional since the particles are always rendered in the order
the primitives are specified in the model.
\li \l ParticleEmitter3D::depthBias is not functional since the model depth bias is used instead.
\endlist
\note The default \l {Particle3D::fadeInEffect}{fadeInEffect} and \l {Particle3D::fadeInEffect}{fadeOutEffect}
are \c Particle3D.FadeNone.
*/
QQuick3DParticleModelBlendParticle::QQuick3DParticleModelBlendParticle(QQuick3DNode *parent)
: QQuick3DParticle(*new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::ModelBlendParticle), parent)
{
setFadeInEffect(QQuick3DParticle::FadeNone);
setFadeOutEffect(QQuick3DParticle::FadeNone);
QQuick3DParticle::doSetMaxAmount(0);
}
QQuick3DParticleModelBlendParticle::~QQuick3DParticleModelBlendParticle()
{
delete m_model;
delete m_modelGeometry;
}
/*!
\qmlproperty Component ModelBlendParticle3D::delegate
The delegate provides a template defining the model for the ModelBlendParticle3D.
For example, using the default sphere model with default material
\qml
Component {
id: modelComponent
Model {
source: "#Sphere"
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial { diffuseColor: "red" }
}
}
ModelBlendParticle3D {
id: particleRedSphere
delegate: modelComponent
}
\endqml
*/
QQmlComponent *QQuick3DParticleModelBlendParticle::delegate() const
{
return m_delegate;
}
void QQuick3DParticleModelBlendParticle::setDelegate(QQmlComponent *delegate)
{
if (delegate == m_delegate)
return;
m_delegate = delegate;
reset();
regenerate();
Q_EMIT delegateChanged();
}
/*!
\qmlproperty Node ModelBlendParticle3D::endNode
This property holds the node that specifies the transformation for the model at the end
of particle effect. It defines the size, position and rotation where the model is constructed
when using the \c ModelBlendParticle3D.Construct and \c ModelBlendParticle3D.Transfer blend modes.
*/
QQuick3DNode *QQuick3DParticleModelBlendParticle::endNode() const
{
return m_endNode;
}
/*!
\qmlproperty enumeration ModelBlendParticle3D::ModelBlendMode
Defines the blending mode for the particle effect.
\value ModelBlendParticle3D.Explode
The model gets exploded i.e. the particles are emitted from the position of the model.
\value ModelBlendParticle3D.Construct
The model gets constructed i.e the particles fly from the emitter and construct the model at the end.
\value ModelBlendParticle3D.Transfer
Combines Explode and Transfer for the same model.
*/
/*!
\qmlproperty ModelBlendMode ModelBlendParticle3D::modelBlendMode
This property holds blending mode for the particle effect.
*/
QQuick3DParticleModelBlendParticle::ModelBlendMode QQuick3DParticleModelBlendParticle::modelBlendMode() const
{
return m_modelBlendMode;
}
/*!
\qmlproperty int ModelBlendParticle3D::endTime
This property holds the end time of the particle in milliseconds. The end time is used during construction
and defines duration from particle lifetime at the end where the effect is blended with
the model positions. Before the end time the particles positions are defined only by the
particle effect, but during end time the particle position is blended linearly with the model
end position.
*/
int QQuick3DParticleModelBlendParticle::endTime() const
{
return m_endTime;
}
/*!
\qmlproperty Node ModelBlendParticle3D::activationNode
This property holds a node that activates particles and overrides the reqular emit routine.
The activation node can be used to control how the particles are emitted spatially when the
model is exploded/constructed from the particles.
The activation node emits a particle if the center of that particle is on the positive half
of the z-axis of the activation node. Animating the activation node to move trough the model
will cause the particles to be emitted sequentially along the path the activation node moves.
*/
QQuick3DNode *QQuick3DParticleModelBlendParticle::activationNode() const
{
return m_activationNode;
}
/*!
\qmlproperty enumeration ModelBlendParticle3D::ModelBlendEmitMode
Defines the emit mode of the particles
\value ModelBlendParticle3D.Sequential
The particles are emitted in the order they are defined in the model.
\value ModelBlendParticle3D.Random
The particles are emitted in random order.
\value ModelBlendParticle3D.Activation
The particles are emitted when they are activated by the \l activationNode.
*/
/*!
\qmlproperty bool ModelBlendParticle3D::emitMode
This property holds the emit mode of the particles.
*/
QQuick3DParticleModelBlendParticle::ModelBlendEmitMode QQuick3DParticleModelBlendParticle::emitMode() const
{
return m_emitMode;
}
void QQuick3DParticleModelBlendParticle::setEndNode(QQuick3DNode *node)
{
if (m_endNode == node)
return;
if (m_endNode)
QObject::disconnect(this);
m_endNode = node;
if (m_endNode) {
QObject::connect(m_endNode, &QQuick3DNode::positionChanged, this, &QQuick3DParticleModelBlendParticle::handleEndNodeChanged);
QObject::connect(m_endNode, &QQuick3DNode::rotationChanged, this, &QQuick3DParticleModelBlendParticle::handleEndNodeChanged);
QObject::connect(m_endNode, &QQuick3DNode::scaleChanged, this, &QQuick3DParticleModelBlendParticle::handleEndNodeChanged);
}
handleEndNodeChanged();
Q_EMIT endNodeChanged();
}
void QQuick3DParticleModelBlendParticle::setModelBlendMode(ModelBlendMode mode)
{
if (m_modelBlendMode == mode)
return;
m_modelBlendMode = mode;
reset();
Q_EMIT modelBlendModeChanged();
}
void QQuick3DParticleModelBlendParticle::setEndTime(int endTime)
{
if (endTime == m_endTime)
return;
m_endTime = endTime;
Q_EMIT endTimeChanged();
}
void QQuick3DParticleModelBlendParticle::setActivationNode(QQuick3DNode *activationNode)
{
if (m_activationNode == activationNode)
return;
m_activationNode = activationNode;
Q_EMIT activationNodeChanged();
}
void QQuick3DParticleModelBlendParticle::setEmitMode(ModelBlendEmitMode emitMode)
{
if (m_emitMode == emitMode)
return;
m_emitMode = emitMode;
Q_EMIT emitModeChanged();
}
void QQuick3DParticleModelBlendParticle::regenerate()
{
delete m_model;
m_model = nullptr;
if (!isComponentComplete())
return;
if (!m_delegate)
return;
if (QQuick3DParticleSystem::isGloballyDisabled())
return;
auto *obj = m_delegate->create(m_delegate->creationContext());
m_model = qobject_cast<QQuick3DModel *>(obj);
if (m_model) {
updateParticles();
auto *psystem = QQuick3DParticle::system();
m_model->setParent(psystem);
m_model->setParentItem(psystem);
} else {
delete obj;
}
handleEndNodeChanged();
}
static QSSGMesh::Mesh loadModelBlendParticleMesh(const QString &source)
{
QString src = source;
if (source.startsWith(QLatin1Char('#'))) {
src = QSSGBufferManager::primitivePath(source);
src.prepend(QLatin1String(":/"));
}
src = QDir::cleanPath(src);
if (src.startsWith(QLatin1String("qrc:/")))
src = src.mid(3);
QFile file(src);
if (!file.open(QFile::ReadOnly))
return {};
return QSSGMesh::Mesh::loadMesh(&file);
}
static QVector3D getPosition(const quint8 *srcVertices, quint32 idx, quint32 vertexStride, quint32 posOffset)
{
const quint8 *vertex = srcVertices + idx * vertexStride;
return *reinterpret_cast<const QVector3D *>(vertex + posOffset);
}
static float calcTriangleRadius(const QVector3D ¢er, const QVector3D &p0, const QVector3D &p1, const QVector3D &p2)
{
return qMax(center.distanceToPoint(p1), qMax(center.distanceToPoint(p2), center.distanceToPoint(p0)));
}
static void copyToUnindexedVertices(QByteArray &unindexedVertexData,
QVector<QVector3D> ¢erData,
float &maxTriangleRadius,
const QByteArray &vertexBufferData,
quint32 vertexStride,
quint32 posOffset,
const QByteArray &indexBufferData,
bool u16Indices,
quint32 primitiveCount)
{
const quint8 *srcVertices = reinterpret_cast<const quint8 *>(vertexBufferData.data());
quint8 *dst = reinterpret_cast<quint8 *>(unindexedVertexData.data());
const quint16 *indexData16 = reinterpret_cast<const quint16 *>(indexBufferData.begin());
const quint32 *indexData32 = reinterpret_cast<const quint32 *>(indexBufferData.begin());
const float c_div3 = 1.0f / 3.0f;
for (quint32 i = 0; i < primitiveCount; i++) {
quint32 i0, i1, i2;
if (u16Indices) {
i0 = indexData16[3 * i];
i1 = indexData16[3 * i + 1];
i2 = indexData16[3 * i + 2];
} else {
i0 = indexData32[3 * i];
i1 = indexData32[3 * i + 1];
i2 = indexData32[3 * i + 2];
}
QVector3D p0 = getPosition(srcVertices, i0, vertexStride, posOffset);
QVector3D p1 = getPosition(srcVertices, i1, vertexStride, posOffset);
QVector3D p2 = getPosition(srcVertices, i2, vertexStride, posOffset);
QVector3D center = (p0 + p1 + p2) * c_div3;
centerData[i] = center;
maxTriangleRadius = qMax(maxTriangleRadius, calcTriangleRadius(center, p0, p1, p2));
memcpy(dst, srcVertices + i0 * vertexStride, vertexStride);
dst += vertexStride;
memcpy(dst, srcVertices + i1 * vertexStride, vertexStride);
dst += vertexStride;
memcpy(dst, srcVertices + i2 * vertexStride, vertexStride);
dst += vertexStride;
}
}
static void getVertexCenterData(QVector<QVector3D> ¢erData,
float &maxTriangleRadius,
const QByteArray &vertexBufferData,
quint32 vertexStride,
quint32 posOffset,
quint32 primitiveCount)
{
const quint8 *srcVertices = reinterpret_cast<const quint8 *>(vertexBufferData.data());
const float c_div3 = 1.0f / 3.0f;
for (quint32 i = 0; i < primitiveCount; i++) {
QVector3D p0 = getPosition(srcVertices, 3 * i, vertexStride, posOffset);
QVector3D p1 = getPosition(srcVertices, 3 * i + 1, vertexStride, posOffset);
QVector3D p2 = getPosition(srcVertices, 3 * i + 2, vertexStride, posOffset);
QVector3D center = (p0 + p1 + p2) * c_div3;
centerData[i] = center;
maxTriangleRadius = qMax(maxTriangleRadius, calcTriangleRadius(center, p0, p1, p2));
}
}
void QQuick3DParticleModelBlendParticle::updateParticles()
{
m_maxTriangleRadius = 0.f;
// The primitives needs to be triangle list without indexing, because each triangle
// needs to be it's own primitive and we need vertex index to get the particle index,
// which we don't get with indexed primitives
if (m_model->geometry()) {
QQuick3DGeometry *geometry = m_model->geometry();
if (geometry->primitiveType() != QQuick3DGeometry::PrimitiveType::Triangles) {
qWarning () << "ModelBlendParticle3D: Invalid geometry primitive type, must be Triangles. ";
return;
}
auto vertexBuffer = geometry->vertexData();
auto indexBuffer = geometry->indexData();
if (!vertexBuffer.size()) {
qWarning () << "ModelBlendParticle3D: Invalid geometry, vertexData is empty. ";
return;
}
const auto attributeBySemantic = [&](const QQuick3DGeometry *geometry, QQuick3DGeometry::Attribute::Semantic semantic) {
for (int i = 0; i < geometry->attributeCount(); i++) {
const auto attr = geometry->attribute(i);
if (attr.semantic == semantic)
return attr;
}
Q_ASSERT(0);
return QQuick3DGeometry::Attribute();
};
if (indexBuffer.size()) {
m_modelGeometry = new QQuick3DGeometry;
m_modelGeometry->setBounds(geometry->boundsMin(), geometry->boundsMax());
m_modelGeometry->setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
m_modelGeometry->setStride(geometry->stride());
for (int i = 0; i < geometry->attributeCount(); i++) {
auto attr = geometry->attribute(i);
if (attr.semantic != QQuick3DGeometry::Attribute::IndexSemantic)
m_modelGeometry->addAttribute(attr);
}
// deindex data
QByteArray unindexedVertexData;
quint32 primitiveCount = indexBuffer.size();
auto indexAttribute = attributeBySemantic(geometry, QQuick3DGeometry::Attribute::IndexSemantic);
bool u16IndexType = indexAttribute.componentType == QQuick3DGeometry::Attribute::U16Type;
if (u16IndexType)
primitiveCount /= 6;
else
primitiveCount /= 12;
unindexedVertexData.resize(geometry->stride() * primitiveCount * 3);
m_centerData.resize(primitiveCount);
m_particleCount = primitiveCount;
copyToUnindexedVertices(unindexedVertexData,
m_centerData,
m_maxTriangleRadius,
vertexBuffer,
geometry->stride(),
attributeBySemantic(geometry, QQuick3DGeometry::Attribute::PositionSemantic).offset,
indexBuffer,
u16IndexType,
primitiveCount);
m_modelGeometry->setVertexData(unindexedVertexData);
m_model->setGeometry(m_modelGeometry);
} else {
// can use provided geometry directly
quint32 primitiveCount = vertexBuffer.size() / geometry->stride() / 3;
m_centerData.resize(primitiveCount);
m_particleCount = primitiveCount;
getVertexCenterData(m_centerData,
m_maxTriangleRadius,
vertexBuffer,
geometry->stride(),
attributeBySemantic(geometry, QQuick3DGeometry::Attribute::PositionSemantic).offset,
primitiveCount);
}
} else {
const QQmlContext *context = qmlContext(this);
QString src = m_model->source().toString();
if (context && !src.startsWith(QLatin1Char('#')))
src = QQmlFile::urlToLocalFileOrQrc(context->resolvedUrl(m_model->source()));
QSSGMesh::Mesh mesh = loadModelBlendParticleMesh(src);
if (!mesh.isValid()) {
qWarning () << "ModelBlendParticle3D: Unable to load mesh: " << src;
return;
}
if (mesh.drawMode() != QSSGMesh::Mesh::DrawMode::Triangles) {
qWarning () << "ModelBlendParticle3D: Invalid mesh primitive type, must be Triangles. ";
return;
}
m_modelGeometry = new QQuick3DGeometry;
const auto vertexBuffer = mesh.vertexBuffer();
const auto indexBuffer = mesh.indexBuffer();
const auto entryOffset = [&](const QSSGMesh::Mesh::VertexBuffer &vb, const QByteArray &name) -> int {
for (const auto &e : vb.entries) {
if (e.name == name) {
Q_ASSERT(e.componentType == QSSGMesh::Mesh::ComponentType::Float32);
return e.offset;
}
}
Q_ASSERT(0);
return -1;
};
const auto toAttribute = [&](const QSSGMesh::Mesh::VertexBufferEntry &e) -> QQuick3DGeometry::Attribute {
QQuick3DGeometry::Attribute a;
a.componentType = QQuick3DGeometryPrivate::toComponentType(e.componentType);
a.offset = e.offset;
a.semantic = QQuick3DGeometryPrivate::semanticFromName(e.name);
return a;
};
const auto indexedPrimitiveCount = [&](const QSSGMesh::Mesh::IndexBuffer &indexBuffer) -> quint32 {
if (indexBuffer.componentType == QSSGMesh::Mesh::ComponentType::UnsignedInt16)
return quint32(indexBuffer.data.size() / sizeof(quint16) / 3);
return quint32(indexBuffer.data.size() / sizeof(quint32) / 3);
};
if (indexBuffer.data.size()) {
// deindex data
QByteArray unindexedVertexData;
quint32 primitiveCount = indexedPrimitiveCount(indexBuffer);
bool u16IndexType = indexBuffer.componentType == QSSGMesh::Mesh::ComponentType::UnsignedInt16;
unindexedVertexData.resize(vertexBuffer.stride * primitiveCount * 3);
m_centerData.resize(primitiveCount);
m_particleCount = primitiveCount;
copyToUnindexedVertices(unindexedVertexData,
m_centerData,
m_maxTriangleRadius,
vertexBuffer.data,
vertexBuffer.stride,
entryOffset(vertexBuffer, QByteArray(QSSGMesh::MeshInternal::getPositionAttrName())),
indexBuffer.data,
u16IndexType,
primitiveCount);
m_modelGeometry->setBounds(mesh.subsets().first().bounds.min, mesh.subsets().first().bounds.max);
m_modelGeometry->setStride(vertexBuffer.stride);
m_modelGeometry->setVertexData(unindexedVertexData);
m_modelGeometry->setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
} else {
// can use vertexbuffer directly
quint32 primitiveCount = vertexBuffer.data.size() / vertexBuffer.stride / 3;
m_centerData.resize(primitiveCount);
m_particleCount = primitiveCount;
getVertexCenterData(m_centerData,
m_maxTriangleRadius,
vertexBuffer.data,
vertexBuffer.stride,
entryOffset(vertexBuffer, QByteArray(QSSGMesh::MeshInternal::getPositionAttrName())),
primitiveCount);
m_modelGeometry->setBounds(mesh.subsets().first().bounds.min, mesh.subsets().first().bounds.max);
m_modelGeometry->setStride(vertexBuffer.stride);
m_modelGeometry->setVertexData(vertexBuffer.data);
m_modelGeometry->setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
}
for (auto &e : vertexBuffer.entries)
m_modelGeometry->addAttribute(toAttribute(e));
for (auto &s : mesh.subsets())
m_modelGeometry->addSubset(s.offset, s.count, s.bounds.min, s.bounds.max, s.name);
m_model->setSource({});
m_model->setGeometry(m_modelGeometry);
}
QMatrix4x4 transform = m_model->sceneTransform();
if (m_model->parentNode())
transform = m_model->parentNode()->sceneTransform().inverted() * transform;
const QVector3D scale = QSSGUtils::mat44::getScale(transform);
// Take max component scale for a conservative bounds estimation
const float scaleMax = qMax(scale.x(), qMax(scale.y(), scale.z()));
m_maxTriangleRadius *= scaleMax;
m_triangleParticleData.resize(m_particleCount);
m_particleData.resize(m_particleCount);
m_particleData.fill({});
for (int i = 0; i < m_particleCount; i++) {
m_triangleParticleData[i].center = m_centerData[i];
m_centerData[i] = transform.map(m_centerData[i]);
if (m_modelBlendMode == Construct) {
m_triangleParticleData[i].size = 0.0f;
} else {
m_triangleParticleData[i].size = 1.0f;
m_triangleParticleData[i].position = m_centerData[i];
}
}
QQuick3DParticle::doSetMaxAmount(m_particleCount);
}
QSSGRenderGraphObject *QQuick3DParticleModelBlendParticle::updateSpatialNode(QSSGRenderGraphObject *node)
{
if (!m_model)
return node;
auto *spatialNode = QQuick3DObjectPrivate::get(m_model)->spatialNode;
if (!spatialNode) {
spatialNode = QQuick3DObjectPrivate::updateSpatialNode(m_model, nullptr);
QQuick3DObjectPrivate::get(m_model)->spatialNode = spatialNode;
Q_QUICK3D_PROFILE_ASSIGN_ID_SG(this, spatialNode);
}
#if QT_CONFIG(qml_debug)
if (m_modelGeometry) {
auto *geometrySpatialNode = QQuick3DObjectPrivate::get(m_modelGeometry)->spatialNode;
if (geometrySpatialNode)
Q_QUICK3D_PROFILE_ASSIGN_ID_SG(this, geometrySpatialNode);
}
#endif
QSSGRenderModel *model = static_cast<QSSGRenderModel *>(spatialNode);
if (!model->particleBuffer) {
QSSGParticleBuffer *buffer = model->particleBuffer = new QSSGParticleBuffer;
buffer->resize(m_particleCount, sizeof(QSSGTriangleParticle));
}
QQuick3DParticleSystem *psystem = QQuick3DParticle::system();
QMatrix4x4 particleMatrix = psystem->sceneTransform().inverted() * m_model->sceneTransform();
model->particleMatrix = particleMatrix.inverted();
model->hasTransparency = fadeInEffect() == QQuick3DParticle::FadeOpacity || fadeOutEffect() == QQuick3DParticle::FadeOpacity;
updateParticleBuffer(model->particleBuffer, psystem->sceneTransform());
return node;
}
void QQuick3DParticleModelBlendParticle::componentComplete()
{
if (!system() && qobject_cast<QQuick3DParticleSystem *>(parentItem()))
setSystem(qobject_cast<QQuick3DParticleSystem *>(parentItem()));
// don't call particles componentComplete, we don't wan't to emit maxAmountChanged yet
QQuick3DObject::componentComplete();
regenerate();
}
void QQuick3DParticleModelBlendParticle::doSetMaxAmount(int)
{
qWarning() << "ModelBlendParticle3D.maxAmount: Unable to set maximum amount, because it is set from the model.";
return;
}
int QQuick3DParticleModelBlendParticle::nextCurrentIndex(const QQuick3DParticleEmitter *emitter)
{
if (!m_perEmitterData.contains(emitter)) {
m_perEmitterData.insert(emitter, PerEmitterData());
auto &perEmitter = m_perEmitterData[emitter];
perEmitter.emitter = emitter;
perEmitter.emitterIndex = m_nextEmitterIndex++;
}
auto &perEmitter = m_perEmitterData[emitter];
int index = QQuick3DParticle::nextCurrentIndex(emitter);
if (m_triangleParticleData[index].emitterIndex != perEmitter.emitterIndex) {
if (m_triangleParticleData[index].emitterIndex >= 0)
perEmitterData(m_triangleParticleData[index].emitterIndex).particleCount--;
perEmitter.particleCount++;
}
m_triangleParticleData[index].emitterIndex = perEmitter.emitterIndex;
return index;
}
void QQuick3DParticleModelBlendParticle::setParticleData(int particleIndex,
const QVector3D &position,
const QVector3D &rotation,
const QVector4D &color,
float size, float age)
{
auto &dst = m_triangleParticleData[particleIndex];
dst = {position, rotation, dst.center, color, age, size, dst.emitterIndex};
m_dataChanged = true;
}
QQuick3DParticleModelBlendParticle::PerEmitterData &QQuick3DParticleModelBlendParticle::perEmitterData(int emitterIndex)
{
for (auto &perEmitter : m_perEmitterData) {
if (perEmitter.emitterIndex == emitterIndex)
return perEmitter;
}
return n_noPerEmitterData;
}
void QQuick3DParticleModelBlendParticle::updateParticleBuffer(QSSGParticleBuffer *buffer, const QMatrix4x4 &sceneTransform)
{
const auto &particles = m_triangleParticleData;
if (!buffer || !m_dataChanged)
return;
const int particleCount = m_particleCount;
char *dest = buffer->pointer();
const TriangleParticleData *src = particles.data();
const int pps = buffer->particlesPerSlice();
const int ss = buffer->sliceStride();
const int slices = buffer->sliceCount();
const float c_degToRad = float(M_PI / 180.0f);
int i = 0;
QSSGBounds3 bounds;
for (int s = 0; s < slices; s++) {
QSSGTriangleParticle *dp = reinterpret_cast<QSSGTriangleParticle *>(dest);
for (int p = 0; p < pps && i < particleCount; ) {
if (src->size > 0.0f)
bounds.include(src->position);
dp->position = src->position;
dp->rotation = src->rotation * c_degToRad;
dp->color = src->color;
dp->age = src->age;
dp->center = src->center;
dp->size = src->size;
dp++;
p++;
i++;
src++;
}
dest += ss;
}
bounds.fatten(m_maxTriangleRadius);
bounds.transform(sceneTransform);
buffer->setBounds(bounds);
m_dataChanged = false;
}
void QQuick3DParticleModelBlendParticle::itemChange(QQuick3DObject::ItemChange change,
const QQuick3DObject::ItemChangeData &value)
{
QQuick3DObject::itemChange(change, value);
if (change == ItemParentHasChanged && value.sceneManager)
regenerate();
}
void QQuick3DParticleModelBlendParticle::reset()
{
QQuick3DParticle::reset();
if (m_particleCount) {
for (int i = 0; i < m_particleCount; i++) {
if (m_modelBlendMode == Construct) {
m_triangleParticleData[i].size = 0.0f;
} else {
m_triangleParticleData[i].size = 1.0f;
m_triangleParticleData[i].position = m_triangleParticleData[i].center;
}
}
}
}
QVector3D QQuick3DParticleModelBlendParticle::particleCenter(int particleIndex) const
{
return m_centerData[particleIndex];
}
bool QQuick3DParticleModelBlendParticle::lastParticle() const
{
return m_currentIndex >= m_maxAmount - 1;
}
static QMatrix3x3 qt_fromEulerRotation(const QVector3D &eulerRotation)
{
float x = qDegreesToRadians(eulerRotation.x());
float y = qDegreesToRadians(eulerRotation.y());
float z = qDegreesToRadians(eulerRotation.z());
float a = cos(x);
float b = sin(x);
float c = cos(y);
float d = sin(y);
float e = cos(z);
float f = sin(z);
QMatrix3x3 ret;
float bd = b * d;
float ad = a * d;
ret(0,0) = c * e;
ret(0,1) = -c * f;
ret(0,2) = d;
ret(1,0) = bd * e + a * f;
ret(1,1) = a * e - bd * f;
ret(1,2) = -b * c;
ret(2,0) = b * f - ad * e;
ret(2,1) = ad * f + b * e;
ret(2,2) = a * c;
return ret;
}
void QQuick3DParticleModelBlendParticle::handleEndNodeChanged()
{
if (m_endNode && m_model) {
if (!m_model->rotation().isIdentity()) {
// Use the same function as the shader for end node rotation so that they produce same matrix
QMatrix3x3 r1 = qt_fromEulerRotation(m_endNode->eulerRotation());
QMatrix3x3 r2 = m_model->rotation().toRotationMatrix();
QMatrix3x3 r = r2 * r1.transposed() * r2.transposed();
m_endNodeRotation = m_endNode->eulerRotation();
m_endRotationMatrix = QMatrix4x4(r);
} else {
m_endNodeRotation = m_endNode->eulerRotation();
m_endRotationMatrix = QMatrix4x4(m_endNode->rotation().toRotationMatrix().transposed());
}
m_endNodePosition = m_endNode->position();
m_endNodeScale = m_endNode->scale();
} else {
m_endNodePosition = QVector3D();
m_endNodeRotation = QVector3D();
m_endNodeScale = QVector3D(1.0f, 1.0f, 1.0f);
m_endRotationMatrix.setToIdentity();
}
}
QVector3D QQuick3DParticleModelBlendParticle::particleEndPosition(int idx) const
{
return m_endRotationMatrix.map(QVector3D(m_endNodeScale * m_centerData[idx])) + m_endNodePosition;
}
QVector3D QQuick3DParticleModelBlendParticle::particleEndRotation(int) const
{
return m_endNodeRotation;
}
int QQuick3DParticleModelBlendParticle::randomIndex(int particleIndex)
{
if (m_randomParticles.isEmpty()) {
m_randomParticles.resize(m_maxAmount);
for (int i = 0; i < m_maxAmount; i++)
m_randomParticles[i] = i;
// Randomize particle indices just once
QRandomGenerator rand(system()->rand()->generator());
for (int i = 0; i < m_maxAmount; i++) {
int ridx = rand.generate() % m_maxAmount;
if (i != ridx)
qSwap(m_randomParticles[i], m_randomParticles[ridx]);
}
}
return m_randomParticles[particleIndex];
}
QT_END_NAMESPACE
|