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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPARTICLETARGETDIRECTION_H
#define QQUICK3DPARTICLETARGETDIRECTION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QVector3D>
#include <QQmlEngine>
#include <QtQuick3DParticles/private/qquick3dparticledirection_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleTargetDirection : public QQuick3DParticleDirection
{
Q_OBJECT
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D positionVariation READ positionVariation WRITE setPositionVariation NOTIFY positionVariationChanged)
Q_PROPERTY(bool normalized READ normalized WRITE setNormalized NOTIFY normalizedChanged)
Q_PROPERTY(float magnitude READ magnitude WRITE setMagnitude NOTIFY magnitudeChanged)
Q_PROPERTY(float magnitudeVariation READ magnitudeVariation WRITE setMagnitudeVariation NOTIFY magnitudeChangedVariation)
QML_NAMED_ELEMENT(TargetDirection3D)
QML_ADDED_IN_VERSION(6, 2)
public:
QQuick3DParticleTargetDirection(QObject *parent = nullptr);
QVector3D position() const;
void setPosition(const QVector3D &position);
bool normalized() const;
float magnitude() const;
float magnitudeVariation() const;
QVector3D positionVariation() const;
public Q_SLOTS:
void setPositionVariation(const QVector3D &positionVariation);
void setNormalized(bool normalized);
void setMagnitude(float magnitude);
void setMagnitudeVariation(float magnitudeVariation);
Q_SIGNALS:
void positionChanged();
void positionVariationChanged();
void normalizedChanged();
void magnitudeChanged();
void magnitudeChangedVariation();
private:
QVector3D sample(const QQuick3DParticleData &d) override;
QVector3D m_position;
QVector3D m_positionVariation;
bool m_normalized = false;
float m_magnitude = 1.0f;
float m_magnitudeVariation = 0.0f;
};
QT_END_NAMESPACE
#endif // QQUICK3DPARTICLETARGETDIRECTION_H
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