blob: 9a1b41cac7d161b158f50887f7f3fe5257e0b2f9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPARTICLEWANDER_H
#define QQUICK3DPARTICLEWANDER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <QQmlEngine>
#include <QtQuick3DParticles/private/qquick3dparticleaffector_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleWander : public QQuick3DParticleAffector
{
Q_OBJECT
Q_PROPERTY(QVector3D globalAmount READ globalAmount WRITE setGlobalAmount NOTIFY globalAmountChanged)
Q_PROPERTY(QVector3D globalPace READ globalPace WRITE setGlobalPace NOTIFY globalPaceChanged)
Q_PROPERTY(QVector3D globalPaceStart READ globalPaceStart WRITE setGlobalPaceStart NOTIFY globalPaceStartChanged)
Q_PROPERTY(QVector3D uniqueAmount READ uniqueAmount WRITE setUniqueAmount NOTIFY uniqueAmountChanged)
Q_PROPERTY(QVector3D uniquePace READ uniquePace WRITE setUniquePace NOTIFY uniquePaceChanged)
Q_PROPERTY(float uniqueAmountVariation READ uniqueAmountVariation WRITE setUniqueAmountVariation NOTIFY uniqueAmountVariationChanged)
Q_PROPERTY(float uniquePaceVariation READ uniquePaceVariation WRITE setUniquePaceVariation NOTIFY uniquePaceVariationChanged)
Q_PROPERTY(int fadeInDuration READ fadeInDuration WRITE setFadeInDuration NOTIFY fadeInDurationChanged)
Q_PROPERTY(int fadeOutDuration READ fadeOutDuration WRITE setFadeOutDuration NOTIFY fadeOutDurationChanged)
QML_NAMED_ELEMENT(Wander3D)
QML_ADDED_IN_VERSION(6, 2)
public:
QQuick3DParticleWander(QQuick3DNode *parent = nullptr);
const QVector3D &globalAmount() const;
const QVector3D &globalPace() const;
const QVector3D &globalPaceStart() const;
const QVector3D &uniqueAmount() const;
const QVector3D &uniquePace() const;
float uniqueAmountVariation() const;
float uniquePaceVariation() const;
int fadeInDuration() const;
int fadeOutDuration() const;
public Q_SLOTS:
void setGlobalAmount(const QVector3D &globalAmount);
void setGlobalPace(const QVector3D &globalPace);
void setGlobalPaceStart(const QVector3D &globalPaceStart);
void setUniqueAmount(const QVector3D &uniqueAmount);
void setUniquePace(const QVector3D &uniquePace);
void setUniqueAmountVariation(float uniqueAmountVariation);
void setUniquePaceVariation(float uniquePaceVariation);
void setFadeInDuration(int fadeInDuration);
void setFadeOutDuration(int fadeOutDuration);
Q_SIGNALS:
void globalAmountChanged();
void globalPaceChanged();
void globalPaceStartChanged();
void uniqueAmountChanged();
void uniquePaceChanged();
void uniqueAmountVariationChanged();
void uniquePaceVariationChanged();
void fadeInDurationChanged();
void fadeOutDurationChanged();
protected:
void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override;
private:
QVector3D m_globalAmount;
QVector3D m_globalPace;
QVector3D m_globalPaceStart;
QVector3D m_uniqueAmount;
QVector3D m_uniquePace;
float m_uniqueAmountVariation = 0.0f;
float m_uniquePaceVariation = 0.0f;
int m_fadeInDuration = 0;
int m_fadeOutDuration = 0;
};
QT_END_NAMESPACE
#endif // QQUICK3DPARTICLEWANDER_H
|