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// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderDefaultMaterial::QSSGRenderDefaultMaterial(QSSGRenderGraphObject::Type type)
: QSSGRenderGraphObject(type)
{
Q_ASSERT(type == QSSGRenderGraphObject::Type::DefaultMaterial ||
type == QSSGRenderGraphObject::Type::PrincipledMaterial ||
type == QSSGRenderGraphObject::Type::SpecularGlossyMaterial);
if (type == QSSGRenderGraphObject::Type::PrincipledMaterial) {
occlusionChannel = TextureChannelMapping::R;
roughnessChannel = TextureChannelMapping::G;
metalnessChannel = TextureChannelMapping::B;
}
adapter = QSSGShaderMaterialAdapter::create(*this);
}
QSSGRenderDefaultMaterial::~QSSGRenderDefaultMaterial()
{
delete adapter;
}
void QSSGRenderDefaultMaterial::clearDirty()
{
dirty = false;
}
QSSGRenderCustomMaterial::QSSGRenderCustomMaterial()
: QSSGRenderGraphObject(Type::CustomMaterial)
{
adapter = QSSGShaderMaterialAdapter::create(*this);
}
QSSGRenderCustomMaterial::~QSSGRenderCustomMaterial()
{
delete adapter;
}
void QSSGRenderCustomMaterial::markDirty()
{
m_flags |= FlagT(Flags::Dirty);
}
void QSSGRenderCustomMaterial::clearDirty()
{
m_flags &= ~FlagT(Flags::Dirty);
}
void QSSGRenderCustomMaterial::setAlwaysDirty(bool alwaysDirty)
{
if (alwaysDirty)
m_flags |= FlagT(Flags::AlwaysDirty);
else
m_flags &= ~FlagT(Flags::AlwaysDirty);
}
QT_END_NAMESPACE
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