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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGRENDERINDEXTABLE_P_H
#define QSSGRENDERINDEXTABLE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
#include <QtGui/qvectornd.h>
#include <QtGui/qmatrix4x4.h>
QT_BEGIN_NAMESPACE
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderInstanceTableEntry {
QVector4D row0;
QVector4D row1;
QVector4D row2;
QVector4D color;
QVector4D instanceData;
};
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderInstanceTable : public QSSGRenderGraphObject
{
QSSGRenderInstanceTable() : QSSGRenderGraphObject(QSSGRenderGraphObject::Type::ModelInstance, FlagT(Flags::HasGraphicsResources)) {}
int count() const { return instanceCount; }
qsizetype dataSize() const { return table.size(); }
const void *constData() const { return table.constData(); }
void setData(const QByteArray &data, int count, int stride) { table = data; instanceCount = count; instanceStride = stride; ++instanceSerial; }
void setInstanceCountOverride(int count) { instanceCount = count; }
int serial() const { return instanceSerial; }
int stride() const { return instanceStride; }
bool hasTransparency() { return transparency; }
void setHasTransparency( bool t) { transparency = t; }
void setDepthSorting(bool enable) { depthSorting = enable; }
bool isDepthSortingEnabled() { return depthSorting; }
QMatrix4x4 getTransform(int index) const;
void setShadowBoundsMinimum(const QVector3D &value) { shadowBoundsMinimum = value; }
void setShadowBoundsMaximum(const QVector3D &value) { shadowBoundsMaximum = value; }
QVector3D getShadowBoundsMinimum() const { return shadowBoundsMinimum; }
QVector3D getShadowBoundsMaximum() const { return shadowBoundsMaximum; }
private:
int instanceCount = 0;
int instanceSerial = 0;
int instanceStride = 0;
bool transparency = false;
bool depthSorting = false;
QVector3D shadowBoundsMinimum = QVector3D(1, 1, 1);
QVector3D shadowBoundsMaximum = QVector3D(-1, -1, -1);
QByteArray table;
};
QT_END_NAMESPACE
#endif // QSSGRENDERINDEXTABLE_P_H
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