1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderLight::QSSGRenderLight(QSSGRenderGraphObject::Type type)
: QSSGRenderNode(type)
, m_scope(nullptr)
, m_diffuseColor(1, 1, 1)
, m_specularColor(1, 1, 1)
, m_ambientColor(0, 0, 0)
, m_brightness(1)
, m_constantFade(1)
, m_linearFade(0)
, m_quadraticFade(1)
, m_coneAngle(40.0f)
, m_innerConeAngle(30.0f)
, m_castShadow(false)
, m_shadowBias(10.0f)
, m_shadowFactor(75.0f)
, m_shadowMapRes(512)
, m_shadowMapFar(5000.0f)
, m_shadowFilter(35.0f)
{
Q_ASSERT(QSSGRenderGraphObject::isLight(type));
markDirty(DirtyFlag::LightDirty);
}
void QSSGRenderLight::markDirty(DirtyFlag dirtyFlag)
{
m_lightDirtyFlags |= FlagT(dirtyFlag);
QSSGRenderNode::markDirty(QSSGRenderNode::DirtyFlag::SubNodeDirty);
}
void QSSGRenderLight::clearDirty(DirtyFlag dirtyFlag)
{
m_lightDirtyFlags &= ~FlagT(dirtyFlag);
QSSGRenderNode::clearDirty(QSSGRenderNode::DirtyFlag::SubNodeDirty);
}
QT_END_NAMESPACE
|