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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#if QSHADER_VIEW_COUNT >= 2
#define SAMPLE(s, uv) texture(s, vec3(uv, qt_viewIndex))
#define SAMPLE_LOD(s, uv, lod) textureLod(s, vec3(uv, qt_viewIndex), lod)
#define SAMPLE_LOD_OFFSET(s, uv, lod, offset) textureLodOffset(s, vec3(uv, qt_viewIndex), lod, offset)
#else
#define SAMPLE(s, uv) texture(s, uv)
#define SAMPLE_LOD(s, uv, lod) textureLod(s, uv, lod)
#define SAMPLE_LOD_OFFSET(s, uv, lod, offset) textureLodOffset(s, uv, lod, offset)
#endif
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