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// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #version 440 layout(location = 0) in vec3 attr_pos; out gl_PerVertex { vec4 gl_Position; }; void main() { vec3 p = attr_pos; gl_Position = vec4(p, 1.0); }