aboutsummaryrefslogtreecommitdiffstats
path: root/src/utils/qssgutils.cpp
blob: 884d43ffd302d44ae80569c5438ca62879d05650 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#include "qssgutils_p.h"

#include <QtCore/QDir>

#include <cmath>

QT_BEGIN_NAMESPACE

float QSSGUtils::vec2::magnitude(const QVector2D &v)
{
    return ::sqrtf(v.x() * v.x() + v.y() * v.y());
}

bool QSSGUtils::vec3::isFinite(const QVector3D &v)
{
    return qIsFinite(v.x()) && qIsFinite(v.y()) && qIsFinite(v.z());
}

float QSSGUtils::vec3::magnitude(const QVector3D &v)
{
    return sqrtf(v.x() * v.x() + v.y() * v.y() + v.z() * v.z());
}

float QSSGUtils::vec3::magnitudeSquared(const QVector3D &v)
{
    return v.x() * v.x() + v.y() * v.y() + v.z() * v.z();
}

// This special normalize function normalizes a vector in place
// and returns the magnnitude (needed for compatiblity)
float QSSGUtils::vec3::normalize(QVector3D &v)
{
    const float m = QSSGUtils::vec3::magnitude(v);
    if (m > 0)
        v /= m;
    return m;
}

QVector3D QSSGUtils::mat33::transform(const QMatrix3x3 &m, const QVector3D &v)
{
    const QVector3D c0 = QVector3D(m(0, 0), m(1, 0), m(2, 0));
    const QVector3D c1 = QVector3D(m(0, 1), m(1, 1), m(2, 1));
    const QVector3D c2 = QVector3D(m(0, 2), m(1, 2), m(2, 2));
    return c0 * v.x() + c1 * v.y() + c2 * v.z();
}

QMatrix3x3 QSSGUtils::mat44::getUpper3x3(const QMatrix4x4 &m)
{
    const float values[9] = { m(0, 0), m(0, 1), m(0, 2), m(1, 0), m(1, 1), m(1, 2), m(2, 0), m(2, 1), m(2, 2) };
    return QMatrix3x3(values);
}

void QSSGUtils::mat44::normalize(QMatrix4x4 &m)
{
    QVector4D c0 = m.column(0);
    QVector4D c1 = m.column(1);
    QVector4D c2 = m.column(2);
    QVector4D c3 = m.column(3);

    c0.normalize();
    c1.normalize();
    c2.normalize();
    c3.normalize();

    m.setColumn(0, c0);
    m.setColumn(1, c1);
    m.setColumn(2, c2);
    m.setColumn(3, c3);
}

QVector3D QSSGUtils::mat44::rotate(const QMatrix4x4 &m, const QVector3D &v)
{
    const QVector4D tmp = QSSGUtils::mat44::rotate(m, QVector4D(v.x(), v.y(), v.z(), 1.0f));
    return QVector3D(tmp.x(), tmp.y(), tmp.z());
}

QVector4D QSSGUtils::mat44::rotate(const QMatrix4x4 &m, const QVector4D &v)
{  
    return m.column(0) * v.x() + m.column(1) * v.y() + m.column(2) * v.z();
}

QVector3D QSSGUtils::mat44::transform(const QMatrix4x4 &m, const QVector3D &v)
{
    const QVector4D tmp = QSSGUtils::mat44::transform(m, QVector4D(v.x(), v.y(), v.z(), 1.0f));
    return QVector3D(tmp.x(), tmp.y(), tmp.z());
}

QVector4D QSSGUtils::mat44::transform(const QMatrix4x4 &m, const QVector4D &v)
{
    return m.column(0) * v.x() + m.column(1) * v.y() + m.column(2) * v.z() + m.column(3) * v.w();
}

QVector3D QSSGUtils::mat44::getPosition(const QMatrix4x4 &m)
{
    return QVector3D(m(0, 3), m(1, 3), m(2, 3));
}

QVector3D QSSGUtils::mat44::getScale(const QMatrix4x4 &m)
{
    const float scaleX = m.column(0).length();
    const float scaleY = m.column(1).length();
    const float scaleZ = m.column(2).length();
    return QVector3D(scaleX, scaleY, scaleZ);
}

bool QSSGUtils::quat::isFinite(const QQuaternion &q)
{
    return qIsFinite(q.x()) && qIsFinite(q.y()) && qIsFinite(q.z()) && qIsFinite(q.scalar());
}

float QSSGUtils::quat::magnitude(const QQuaternion &q)
{
    return std::sqrt(q.x() * q.x() + q.y() * q.y() + q.z() * q.z() + q.scalar() * q.scalar());
}

bool QSSGUtils::quat::isSane(const QQuaternion &q)
{
    const float unitTolerance = float(1e-2);
    return isFinite(q) && qAbs(magnitude(q) - 1) < unitTolerance;
}

bool QSSGUtils::quat::isUnit(const QQuaternion &q)
{
    const float unitTolerance = float(1e-4);
    return isFinite(q) && qAbs(magnitude(q) - 1) < unitTolerance;
}

QVector3D QSSGUtils::quat::rotated(const QQuaternion &q, const QVector3D &v)
{
    const float vx = 2.0f * v.x();
    const float vy = 2.0f * v.y();
    const float vz = 2.0f * v.z();
    const float w2 = q.scalar() * q.scalar() - 0.5f;
    const float dot2 = (q.x() * vx + q.y() * vy + q.z() * vz);
    return QVector3D((vx * w2 + (q.y() * vz - q.z() * vy) * q.scalar() + q.x() * dot2),
                     (vy * w2 + (q.z() * vx - q.x() * vz) * q.scalar() + q.y() * dot2),
                     (vz * w2 + (q.x() * vy - q.y() * vx) * q.scalar() + q.z() * dot2));
}

QVector3D QSSGUtils::quat::inverseRotated(const QQuaternion &q, const QVector3D &v)
{
    const float vx = 2.0f * v.x();
    const float vy = 2.0f * v.y();
    const float vz = 2.0f * v.z();
    const float w2 = q.scalar() * q.scalar() - 0.5f;
    const float dot2 = (q.x() * vx + q.y() * vy + q.z() * vz);
    return QVector3D((vx * w2 - (q.y() * vz - q.z() * vy) * q.scalar() + q.x() * dot2),
                     (vy * w2 - (q.z() * vx - q.x() * vz) * q.scalar() + q.y() * dot2),
                     (vz * w2 - (q.x() * vy - q.y() * vx) * q.scalar() + q.z() * dot2));
}

const char *nonNull(const char *src)
{
    return src == nullptr ? "" : src;
}

QColor QSSGUtils::color::linearTosRGB(const QVector4D &linearColorFactor)
{
    const QVector3D S1 = QVector3D(::sqrtf(linearColorFactor.x()), ::sqrtf(linearColorFactor.y()), ::sqrtf(linearColorFactor.z()));
    const QVector3D S2 = QVector3D(::sqrtf(S1.x()), ::sqrtf(S1.y()), ::sqrtf(S1.z()));
    const QVector3D S3 = QVector3D(::sqrtf(S2.x()), ::sqrtf(S2.y()), ::sqrtf(S2.z()));
    const QVector3D result(0.585122381 * S1 + 0.783140355 * S2 - 0.368262736 * S3);
    return QColor::fromRgbF(result.x(), result.y(), result.z(), linearColorFactor.w());
}

QVector4D QSSGUtils::color::sRGBToLinear(const QColor &color)
{
    const QVector3D rgb(color.redF(), color.greenF(), color.blueF());
    const float C1 = 0.305306011f;
    const QVector3D C2(0.682171111f, 0.682171111f, 0.682171111f);
    const QVector3D C3(0.012522878f, 0.012522878f, 0.012522878f);
    return QVector4D(rgb * (rgb * (rgb * C1 + C2) + C3), color.alphaF());
}

QColor QSSGUtils::color::sRGBToLinearColor(const QColor &color)
{
    const QVector4D c = sRGBToLinear(color);
    return QColor::fromRgbF(c.x(), c.y(), c.z(), c.w());
}

bool QSSGUtils::mat44::decompose(const QMatrix4x4 &transform, QVector3D &position, QVector3D &scale, QQuaternion &rotation)
{
    QMatrix4x4 m { transform };
    QSSGUtils::mat44::normalize(m);

    rotation = QQuaternion::fromRotationMatrix(QSSGUtils::mat44::getUpper3x3(m)).normalized();
    scale = QSSGUtils::mat44::getScale(transform);
    position = QSSGUtils::mat44::getPosition(transform);

    const auto det = m.determinant();

    return !qFuzzyIsNull(det);
}

QT_END_NAMESPACE