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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DXRCONTROLLER_H
#define QQUICK3DXRCONTROLLER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DXr/qtquick3dxrglobal.h>
#include "qquick3dxrhandinput_p.h"
#include "qtquick3dxrglobal_p.h"
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
class QQuick3DXrInputManager;
class Q_QUICK3DXR_EXPORT QQuick3DXrController : public QQuick3DNode
{
Q_OBJECT
Q_PROPERTY(Controller controller READ controller WRITE setController NOTIFY controllerChanged FINAL)
Q_PROPERTY(bool isActive READ isActive NOTIFY isActiveChanged FINAL)
Q_PROPERTY(HandPoseSpace poseSpace READ poseSpace WRITE setPoseSpace NOTIFY poseSpaceChanged FINAL)
Q_PROPERTY(QVector3D pokePosition READ pokePosition NOTIFY pokePositionChanged FINAL)
Q_PROPERTY(QList<QVector3D> jointPositions READ jointPositions NOTIFY jointPositionsChanged FINAL)
Q_PROPERTY(QList<QQuaternion> jointRotations READ jointRotations NOTIFY jointRotationsChanged FINAL)
QML_NAMED_ELEMENT(XrController)
QML_ADDED_IN_VERSION(6, 8)
public:
enum Controller {
ControllerLeft = 0,
ControllerRight = 1,
ControllerNone = 2,
LeftController = ControllerLeft,
RightController = ControllerRight,
LeftHand = ControllerLeft,
RightHand = ControllerRight,
UnknownController = ControllerNone,
};
Q_ENUM(Controller)
enum class HandPoseSpace {
GripPose,
AimPose
};
Q_ENUM(HandPoseSpace)
QQuick3DXrController();
QQuick3DXrController::Controller controller() const;
void setController(QQuick3DXrController::Controller newController);
QQuick3DXrHandInput *handInput() const;
HandPoseSpace poseSpace() const;
void setPoseSpace(HandPoseSpace newPoseSpace);
QVector3D pokePosition() const;
QList<QVector3D> jointPositions() const;
QList<QQuaternion> jointRotations() const;
bool isActive() const;
Q_SIGNALS:
void controllerChanged();
void actionMapperChanged();
void poseSpaceChanged();
void pokePositionChanged();
void jointPositionsChanged();
void jointRotationsChanged();
void jointDataUpdated();
void isActiveChanged();
private:
QPointer<QQuick3DXrInputManager> m_inputManager;
Controller m_controller = ControllerNone;
QMetaObject::Connection m_isActiveConnection;
HandPoseSpace m_poseSpace = HandPoseSpace::AimPose;
QVector3D m_pokePosition;
bool m_isActive;
};
namespace QtQuick3DXr
{
QtQuick3DXr::Hand handForController(QQuick3DXrController::Controller controller);
QtQuick3DXr::HandPoseSpace pose_cast(QQuick3DXrController::HandPoseSpace poseSpace);
}
QT_END_NAMESPACE
#endif // QQUICK3DXRCONTROLLER_H
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