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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DXINPUTMANAGER_P_H
#define QQUICK3DXINPUTMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DXr/private/qtquick3dxrglobal_p.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class QQuick3DGeometry;
class QQuick3DXrHandInput;
class QQuick3DXrController;
class QQuick3DXrInputManagerPrivate;
class QQuick3DXrInputManager : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuick3DXrInputManager)
public:
using Hand = QtQuick3DXr::Hand;
using HandPoseSpace = QtQuick3DXr::HandPoseSpace;
static QQuick3DXrInputManager *instance();
QQuick3DXrHandInput *leftHandInput() const;
QQuick3DXrHandInput *rightHandInput() const;
void registerController(QQuick3DXrController *controller);
void unregisterController(QQuick3DXrController *controller);
bool isValid() const;
private:
explicit QQuick3DXrInputManager(QObject *parent = nullptr);
~QQuick3DXrInputManager() override;
std::unique_ptr<QQuick3DXrInputManagerPrivate> d_ptr;
};
QT_END_NAMESPACE
#endif // QQUICK3DXINPUTMANAGER_P_H
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