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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QTest>
#include <QSignalSpy>
#include <QtQuick3D/private/qquick3dresourceloader_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
class tst_QQuick3DResourceLoader : public QObject
{
Q_OBJECT
// Work-around to get access to updateSpatialNode
class ResourceLoader : public QQuick3DResourceLoader
{
public:
using QQuick3DResourceLoader::updateSpatialNode;
};
private Q_SLOTS:
void testProperties();
};
void tst_QQuick3DResourceLoader::testProperties()
{
ResourceLoader resourceLoader;
auto node = static_cast<QSSGRenderResourceLoader *>(resourceLoader.updateSpatialNode(nullptr));
QVERIFY(node);
// We can really only test the meshSources property as the other two properties are
// QML Lists instead of value based lists.
// Mesh Sources
QSignalSpy spy(&resourceLoader, SIGNAL(meshSourcesChanged()));
resourceLoader.setMeshSources( {QUrl("#Cube"), QUrl("#Sphere")} );
QCOMPARE(spy.size(), 1);
node = static_cast<QSSGRenderResourceLoader *>(resourceLoader.updateSpatialNode(nullptr));
QCOMPARE(resourceLoader.meshSources().size(), 2);
QCOMPARE(node->meshes.size(), 2);
}
QTEST_APPLESS_MAIN(tst_QQuick3DResourceLoader)
#include "tst_qquick3dresourceloader.moc"
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