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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
import QtQuick3D.Lancelot
Rectangle {
id: perspective_camera
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
Node {
id: scene
DirectionalLight {
id: light
shadowFactor: 10
}
}
View3D {
id: leftView
anchors.left: parent.left
anchors.top: parent.top
width: parent.width * 0.5
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
}
camera: PerspectiveCamera {
position: Qt.vector3d(0, 0, 3)
clipNear: 1
clipFar: 3
frustumCullingEnabled: false
}
Model {
geometry: DynamicGeometry {
id: geometry
}
materials: [
PrincipledMaterial {
baseColor: "green"
lighting: PrincipledMaterial.NoLighting
}
]
}
importScene: scene
}
View3D {
id: rightView
anchors.left: leftView.right
anchors.top: parent.top
anchors.right: parent.right
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
}
camera: PerspectiveCamera {
position: Qt.vector3d(0, 0, 3)
clipNear: 1
clipFar: 3
frustumCullingEnabled: true
}
importScene: scene
Model {
geometry: DynamicGeometry {
Component.onCompleted: changeBounds()
}
materials: [
PrincipledMaterial {
baseColor: "red"
lighting: PrincipledMaterial.NoLighting
}
]
}
}
}
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