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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick
Rectangle {
width: 400
height: 400
color: "black"
View3D {
anchors.fill: parent
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
RandomInstancing {
id: randomInst
randomSeed: 1
instanceCount: 20
scale: InstanceRange {
from: Qt.vector3d(0.1, 0.1, 0.1)
to: Qt.vector3d(0.5, 0.5, 0.5)
proportional: true
}
position: InstanceRange {
from: Qt.vector3d(-200, -200, -100)
to: Qt.vector3d(200, 200, 100)
}
}
Model {
position: Qt.vector3d(0, 0, 0)
instancing: randomInst
eulerRotation.y: 45
scale: Qt.vector3d(2, 2, 2)
source: "#Sphere"
materials: [
CustomMaterial {
property real time: 0.5
property real amplitude: 10.0
property real alpha: 0.3
shadingMode: CustomMaterial.Unshaded
sourceBlend: CustomMaterial.SrcAlpha
destinationBlend: CustomMaterial.OneMinusSrcAlpha
cullMode: CustomMaterial.BackFaceCulling
vertexShader: "customunshaded.vert"
fragmentShader: "customunshaded.frag"
}
]
}
}
}
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